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#1
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
http://www.gamebanshee.com/neverwinternigh...gondisciple.php
![]() Breath Weapons go up by 1d10 every 3 levels after 10th. The DC save increases by 1 every 4 levels. natural AC increases by 1 every 5 levels after 10th. This post has been edited by Bes Inc.: 15:08, 3 December 2003 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#2
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
http://www.gamebanshee.com/neverwinternigh.../palemaster.jpg
![]() This post has been edited by Bes Inc.: 14:52, 3 December 2003 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#3
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
-------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#4
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
-------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#5
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
-------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#6
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
-------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#7
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Дополнение по Шифтеру. Для облегчения выбора форм.
Updated with two fixes: Non-Epic Shifter Details Greater Wildshape I (Wyrmling) All merge Armor and Items. Red (Dragon) Str: 16, Dex: -, Con: 15 THP: +15/AC +5 True Seeing, Immunity: Paralysis Immunity Increased: Fire 100%, Immunity Decreased: Cold 50% Fire Cloud: DC 15+½ Shifter levels, Reflex save Blue (Dragon) Str: 15, Dex: -, Con: 15 THP: +15/AC +5 True Seeing, Immunity: Paralysis Immunity Increased: Electricity 100% Lightning Cloud: DC 15+½ Shifter levels, Reflex save Black (Dragon) Str: 15, Dex: 17, Con: - THP: +15/AC 18 True Seeing, Immunity: Paralysis Immunity Increased: Acid 100% Acid Cloud: DC 15+½ Shifter levels, Reflex save White (Dragon) Str: 15, Dex: 17, Con: - THP: +15/AC 18 True Seeing, Immunity: Paralysis Immunity Increased: Cold 100%, Immunity Decreased: Fire 50% Cold Cloud: DC 15+½ Shifter levels, Reflex save Green (Dragon) Str: 15, Dex: - Con: 16 THP: +15/AC +5 True Seeing, Immunity: Paralysis Immunity Increased: Acid 100% Chlorine Gas Cloud (Acid): DC 15+½ Shifter levels, Reflex save Greater Wildshape II Harpy (Magical Beast) Str: 18, Dex: 18, Con:- THP: +20/AC 22 Merge Armor, Merge Items Captivating Song: DC 14+1/3 Shifter levels, Will save Gargoyle (Magical Beast) Str: -, Dex: 18, Con: 18 THP: +20/AC 22 Merge Armor, Merge Items Damage Reduction 15/+1 Minotaur (Monstrous) Str: 19, Dex: -, Con: 17 THP: +25/AC +6 Merge Armor, Merge Items, Merge Weapon Battleaxe +1 Greater Wildshape III Basilisk (Magical Beast) Str: 16, Dex: -, Con: - THP: +30/AC +10 Merge Armor ONLY Petrification Gaze: DC 12+½ Shifter levels, Fortitude save Drider (Aberration) Str: 16, Dex: 16, Con: 15 THP: +20/AC 21 Merge Armor, Merge Items, Merge Weapon Spell Resistance 14, Freedom of Movement Darkness Drider Spear +2 (+2 Discipline, OnHit Poison: DC 16 1d2 Strength) Manticore (Magical Beast) Str: 20, Dex: 19, Con: 15 THP: +30/AC 21 Merge Armor ONLY Hurl Spikes: ½ Shifter levels, Maximum 5 Humanoid Shape Drow Warrior(Elf) Str: 18, Dex: 21, Con: (-2) THP: +30/AC 23 Merge Armor, Merge Items, Merge Weapon Spell Resistance 26 Darkness Venomblade +3 (OnHit Poison: DC 16 1d2 Strength, +2 Improved Saving Throw vs Poison) Lizardfolk Whipmaster (Reptilian) Str: 16, Dex: 20, Con:- THP: +35/AC 24 Merge Armor, Merge Items, Merge Weapon Damage Reduction 5/+1, Damage Resistance: Acid 5/- Immunity: Poison, Saving Throw Bonus Universal: +2 Bonus Feat: Ambidexterity Freedom of Movement, +10 Discipline, +4 Listen Shocking Whip +3 (Uses Dex for AB) (Bonus Feat: Disarm (Whip), 1d6 Electrical Damage, OnHit Stun: DC 22 10%/ 4 Rounds) Kobold Commando (Reptilian) Str: -, Dex: 22, Con: - THP: +10/AC 26 Merge Armor, Merge Items, Merge Weapon Freedom of Movement Bonus Feats: Darkvision, Dodge, Use Poison +10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble Commando Sword +3 (Bonus Feats: Hide in Plain Sight, Sneak Attack (2d6), Weapon Finesse, OnHit Poison: DC 18 1d2 Strength) Greater Wildshape IV Dire Tiger (Animal) Str: 27, Dex: 17, Con: 15 THP: +60/AC 21 Merge Armor ONLY None Medusa (Monstrous) Str: 19, Dex: 19, Con: - THP: +35/AC 24 Merge Armor, Merge Items Medusa Snakes: OnHit Poison: DC 14 Petrification Gaze: DC 12+½ Shifter levels, Fortitude save Mind Flayer (Aberration) Str: -, Dex: 19, Con: -, Int: +8, Wis: +2 THP: +30/AC 21 Merge Armor, Merge Items Spell Resistance 24, Immunity: Mind-Affecting Spells Bonus Feat: Darkvision, Dodge, +6 Listen and Spot Weapon Enhancement +2 Psionic Inertial Barrier: 10/+5, 1 round per level Mind Blast: DC 15+Wis modifier+½ Shifter levels over 10, Will save, Magical Damage Epic Shifter Details Greater Wildshape II, Improved forms (Level 13) Harpy (Magical Beast) Str: 20, Dex: -, Con: 20 THP: +40/AC +11 Merge Armor, Merge Items Captivating Song: DC 14+1/3 Shifter levels, Will save Gargoyle (Magical Beast) Str: 20, Dex: 20, Con: - THP: +60/AC 27 Merge Armor, Merge Items NO Damage Reduction (???) (Creature hide x2_it_egarprop MISSING) будет добавлено Дамаг редукшен в 1.62. Minotaur (Monstrous) Str: 22, Dex: -, Con: 20 THP: +50/AC +10 Merge Armor, Merge Items, Merge Weapon Epic Minotaur Axe +3 (Bonus Feats: Weapon Proficiency: Martial, Knockdown, 1d6 Fire Damage) Greater Wildshape III, Improved forms (Level 15) Basilisk (Magical Beast) Str: 17, Dex: 17, Con: - THP: +60/AC 23 Merge Armor ONLY Petrification Gaze: DC 12+½ Shifter levels, Fortitude save Drider (Aberration) Str: 19, Dex: 17, Con: 18 THP: +60/AC 25 Merge Armor, Merge Items, Merge Weapon Spell Resistance 18, Damage Reduction 5/+20 Freedom of Movement, +8 Hide and Move Silently Darkness, Magic Missile Drider Spear +5 (Bonus Feat: Cleave, +6 Discipline, OnHit Poison: DC 20 1d2 Strength) Manticore (Magical Beast) Str: 20, Dex: 19, Con: - THP: +60/AC 30 Merge Armor ONLY Damage Reduction 5/+20, Bonus Feat: Power Attack Hurl Spikes: ½ Shifter levels, Maximum 5 Humanoid Shape, Improved forms (Level 17) Drow Warrior (Elf) Str: 22, Dex: 24, Con: (-2) THP: +60/AC 30 Merge Armor, Merge Items, Merge Weapon Spell Resistance 30 Bonus Feats: Cleave, Dodge, Darkvision, Improved Evasion Drow Frozen Blade +6 (OnHit Freeze: Slow Attacker, DC 10+(Casterlevel), [Level 15], 2d4 Cold Damage) Lizardfolk Whipmaster (Reptilian) Str: 21, Dex: 20, Con: - THP: +75/AC 27 Merge Armor, Merge Items, Merge Weapon Damage Reduction 15/+5, Damage Resistance: Acid 15/- Immunity: Poison, Improved Saving Throws Universal: +4 Bonus Feats: Ambidexterity, Weapon Finesse, Whirlwind Attack Freedom of Movement, +15 Discipline, +8 Listen Epic Shocking Whip +5 (Uses Dex for AB) (Bonus Feat: Disarm (Whip), 2d8 Electrical Damage, OnHit Stun: DC 26 10%/ 4 Rounds) Kobold Commando (Reptilian) Str: -, Dex: 25, Con: - THP: +70/AC 30 Merge Armor, Merge Items, Merge Weapon Freedom of Movement Bonus Feats: Darkvision, Dodge, Use Poison +10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble Kobold Commando Sword +6 (Bonus Feats: Hide in Plain Sight, Improved Evasion, Sneak Attack (5d6), Weapon Finesse, 2d6 Massive Criticals, 2d4 Acid Damage, OnHit Poison: DC 24 1d2 Dexterity) Epic Shifter Feats Details Undead Shape Risen Lord Str: 21, Dex: -, Con: 19 THP: +60/AC +13 Merge Armor, Merge Items, Merge Weapon Spell Resistance 20, Damage Reduction 15/+3 Damage Immunities: Slashing 50%, Piercing 50% Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Risen Lord Scythe +5 (Bonus Feats: Cleave, Whirlwind Attack, Vampiric Regeneration +2) Vampire Str: 18, Dex: 20, Con: - THP + 30/AC 28 Merge Armor, Merge Items Regeneration +5, Damage Reduction 15/+1 Damage Resistances: Cold 20/-, Electricity 20/- Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Weapon Enhancement +5 Vampire Bite: OnHit Level Drain 2: DC 30 Domination Gaze Spectre Str: 16, Dex: 22, Con: - THP +40/AC 31 Merge Armor ONLY Damage Reduction 15/+4, Turn Resistance: +2 Damage Resistances: Cold 5/-, Electricity 5/- Immunity Decreased: Divine 25% Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack, Knockdown Bonus Feats: Darkvision, Improved Evasion +15 Hide and Move Silently Shadow Attack, Invisibility Outsider Shape (Wisdom 25) Azer Chieftain Str: 20, Dex: -, Con: 21 THP +50/AC +13 Merge Armor, Merge Items, Merge Weapon Spell Resistance 12, Immunity Increased: Fire 100% Immunity Decreased: Cold 50% Burning Hands, Fire Stream Azer Flaming Waraxe +5 (Bonus Feats: Cleave, Knockdown, Power Attack, 2d4 Fire Damage) Rakshasa Str: 17, Dex: 20, Con: - THP +30/AC 27 Merge Armor, Merge Items, Merge Weapon Damage Reduction 15/+5, Immunity: Level 8 and Lower Spells +15 Spellcraft, +11 Move Silently, +10 Hide and Spot, +5 Discipline Dispel, Ice Storm, Mestil’s Acid Breath Rakshasa Staff +5 (Bonus Feats: Dodge, Knockdown, True Seeing, Improved Saving Throws Universal: +2, 1d10 Fire Damage) Death Slaad Lord Str: 22, Dex: 19, Con: 18 THP +70/AC 30 Merge Armor ONLY Regeneration +5, Immunity: Fear Damage Reduction 10/+5 Damage Resistances: Acid 10/-, Cold 10/-, Electricity 10/-, Fire 10/-, Sonic 10/- Bonus Feats: Cleave, Power Attack Chaos Spittle Construct Shape (Wisdom 27) Stone Golem Str: 31, Dex: -, Con: - THP +90/AC +13 Merge Armor ONLY Spell Resistance 22, Damage Reduction 15/+3 Damage Immunities: Piercing 50%, Slashing 50% Immunity Decreased: Acid 50% Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Hurl Rocks Demonflesh Golem Str: 29, Dex: -, Con: - THP +90/AC +13 Merge Armor ONLY Spell Resistance 22, Damage Reduction 30/+3 Immunity Increased: Electricity 100% Damage Resistances: Acid 20/-, Cold 20/-, Fire 20/- Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Iron Golem Str: 33, Dex: -, Con: - THP +90/ AC +13 Merge Armor, Merge Items Spell Resistance 26, Damage Reduction 20/+4 Immunity Increased: Electricity 90% Immunity Decreased: Fire 50% Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Bonus Feats: Knockdown, Power Attack Poison Gas Dragon Shape (Wisdom 30) Red, Blue, and Green all have the same stats and bonuses, only the Breath Weapons differ Ancient Dragon Str: 48, Dex: 36, Con: 32 THP +100/AC 43 Merge Armor ONLY True Seeing, Spell Resistance 20, Damage Reduction 5/+1 Immunity Increased: Fire 100%, Immunity Decreased: Cold: 50% Immunities: Mind-Affecting Spells, Paralysis, Sneak Attack Breath Weapon, Fire/Lightning/Gas 1. How is Dragon breath attack DC calculated? 2. How is Dragon breath attack damage calculated? 3. How is Green Dragon breath Ability damage calculated? SL = Shifter Level DL = Druid Level X is equal to 2 for each 3 levels above level 4 (add shifter and druid levels for this). A level 40 druid/shifter will have an X of 24 (40 - 4 = 36 ; 36 / 3 = 12 ; 12 x 2 = 24). Therefore, his firebreath will be 24d10 damage. Must have at least 10shifter levels or get a -4 Penalty to X. A pure druid will get a penalty of -4, so his firebreath will "only" do 20d10 damage. DC for both pure druids and druid/shifters is 15 + (half your druid levels and shifter levels combined)... I'm not sure if a -4DC penalty is here too without 10shifter levels. Ancient Red Dragon Breath Weapon, Fire Firebreath is Xd10, Dragon breath DC is 15+((SL+DL)/2). Ancient Blue Dragon Breath Weapon, Lightning Lightning is Xd8, Dragon breath DC is 15+((SL+DL)/2). Ancient Green Dragon Breath Weapon, Gas Acid/Poison is Xd6, Dragon breath DC is 15+((SL+DL)/2). This post has been edited by Bes Inc.: 16:00, 28 April 2004 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#8
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Red Dragon Disciple - Epic Levels (level 21+)
Embracing his draconic heritage is but one stop on the disciple's life journey. His quest to understand, command, and harness his draconic energies has taken him into the realm of the epic. Hit Die: d12 Skill Points: 2 + Int Modifier every level Bonus Feats: 1 bonus feat every four levels Breath Weapon: Your breath weapon damage potential increases by 1d10 for every 3 levels after 10th. The save DC against your breath weapon increases by +1 every 4 levels after 10th. Epic Red Dragon Disciple Bonus Feats List Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Damage Reduction, Epic Reputation, Epic Spell Focus, Epic Prowess, Epic Spell Penetration, Epic Toughness, Improved Combat Casting. Dwarven Defender - Epic Levels (level 21+) The epic dwarven defender has become the very definition of immovable object. He is a stalwart warrior that can stand against virtually any foe imaginable. Hit Die: d12 Skill Points: 2 + Int Modifier every level Bonus Feats: 1 bonus feat every four levels Defensive Stance: an additional use per day is gained for every two levels past 9th. Damage Reduction: the damage reduction increases by 3 points for every four levels above 10th. Epic Dwarven Defender Bonus Feats List Armor Skin, Damage Reduction, Devastating Critical, Energy Resistance, Epic Toughness, Epic Prowess, Epic Weapon Focus, Overwhelming Critical, Perfect Health. Pale Master - Epic Levels (level 21+) The pale master's bond with the undead continues to grow, as she becomes the epic pale master. Hit Die: d6 Skill Points: 2 + Int Modifier every level Bonus Feats: The epic pale master gains a bonus feat every three levels Boneskin: improves by +2 for every four levels past level 8. Undead Graft: can use this supernatural attack an additional time per day for every 3 levels gained. Deathless Vigor: every five levels an additional +5 permanent hit points are gained. Epic Pale Master Bonus Feats List Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting. Champion of Torm - Epic Levels (level 21+) Torm guides the epic champion of Torm on her life journey. She has ascended through the ranks of holy warriors to become a symbol of Torm's might. Hit Die: d10 Skill Points: 2 + Int Modifier every level Bonus Feats: 1 bonus feat every three levels Sacred Defense: Saving throws continue to improve by +1 for every 2 levels. Divine Wrath: Every five levels the attack, damage and saving throw bonuses increases by a further +2. Epic Champion of Torm Bonus Feats List Automatic Quicken, Automatic Silence Spell, Automatic Still Spell, Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Spell Penetration, Epic Weapon Focus, Great Wisdom, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Spell Focus, Superior Initiative. Weapon Master - Epic Levels (level 21+) The weapon master's bond with his weapon of choice becomes stronger and devastatingly effective as he becomes the epic weapon master. Hit Die: d10 Skill Points: 2+ Int Modifier every level Bonus Feats: 1 bonus feat every three levels Superior Weapon Focus: For every five levels gained an additional +1 to attack is granted to the Weapon of Choice. Epic Weapon Master Bonus Feats List Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. Shifter - Epic Levels (level 21+) The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats. Hit Die: d8 Skill Points: 4 + Int Modifier every level Bonus Feats: 1 bonus feat every three levels Epic Shifter Bonus Feats List Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Construct Form, Dragon Form, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting, Great Wisdom, Outsider Shape, Undead Shape. -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#9
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
На каком уровне ПалеМастера какие самоны.
9 - Mummy Warrior 10- Spectre 12- Vampire Rouge 14- Greater Bodak 16- Ghoul King 18- Vampire Mage 20- Skeletal Balck Gaurd 22- Lich 24- Lich Lord 26- Alhoon 28- Elder Alhoon 30- Lesser Demi-Lich модератор если не сложно прикрепите тему. Спасибо. This post has been edited by Bes Inc.: 12:08, 30 April 2004 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#10
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Druid Wildshape (Animal), (Level 5)
All forms Merge Armor ONLY Brown Bear Str: 27, Dex: 13, Con: 19 THP +10/AC 12 Panther Str: 16, Dex: 15, Con: 19 THP: +10/AC 16 Wolf Str: 13, Dex: 15, Con: 15 THP +10/AC 16 Boar Str: 15, Dex: 10, Con: 17 THP +10/AC 15 Badger Str: 8, Dex: 17, Con: 15 THP +10/AC 18 Druid Wildshape (Animal), Improved forms (Level 12) All forms Merge Armor ONLY Dire Bear Str: 31, Dex: 13, Con: 19 THP +40/AC 16 Panther Str: 25, Dex: 15, Con: 17 THP +30/AC 20 Dire Wolf Str: 25, Dex: 15, Con: 17 THP +30/AC 20 Dire Boar Str: 27, Dex: 10, Con: 17 THP +20/AC 20 Dire Badger Str: 14, Dex: 17, Con: 19 THP +20/AC 23 Druid Elemental Shape (Elemental), Huge (Level 16) All forms Merge Armor ONLY Fire Str: 19, Dex: 19, Con: 26 THP -/AC 19 Damage Reduction 10/+2, Immunity Increased: Fire 100%, Immunity Decreased: Cold 50% Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Damage Bonus: 1d8 Fire Water Str: 25, Dex: 22, Con: 19 THP -/AC 26 Damage Reduction 10/+2, Immunity Increased: Fire 100% Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Drown Earth Str: 30, Dex: 10, Con: 22 THP -/AC 17 Damage Reduction 10/+2 Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Air Str: 19, Dex: 30, Con: 19 THP -/AC 30 Damage Reduction 10/+2 Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Whirlwind (Pulse Attack) Druid Elemental Shape (Elemental), Elder (Level 20) All forms Merge Armor ONLY Fire Str: 23, Dex: 19, Con: 30 THP -/AC 20 Damage Reduction 15/+3, Immunity Increased: Fire 100%, Immunity Decreased: Cold 50% Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Damage Bonus: 1d8 Fire Water Str: 29, Dex: 22, Con: 23 THP -/AC 26 Damage Reduction 15/+3, Immunity Increased: Fire 100% Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Drown Earth Str: 34, Dex: 10, Con: 22 THP -/AC 20 Damage Reduction 15/+3 Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Air Str: 23, Dex: 34, Con: 19 THP -/AC 32 Damage Reduction 15/+3 Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Whirlwind (Pulse Attack) -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#11
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Quote:
now for feats. From level 1 to level 40. Characters get ONE general feat at the following CHARACTER levels. 1, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39 Those general feats can be used for ANY feat that you qualify for. If you are over level 20, then you count as an Epic Character, and may start taking Epic Feats, provided that you meet ALL their prerequisites. Those general feats are NOT influenced by the levels you take. ALL CHARACTERS get those feats at those CHARACTER LEVELS. For reference, "Character Level" is the SUM of your "class levels". Fighter 5 / Cleric 10 / Paladin 8 has a "Character Level of 24". There is NOTHING that you can do to get more General feats. no tricks, no leveling orders. NOTHING Now, there are Bonus Feats. you know what? I'm going to do this explicitly. Humans get a Bonus Feat at CHARACTER level 1. All classes get some Bonus Feats at particular CLASS LEVELS. class level is how many levels of that class you have. ALL bonus feats are RESTRICTED to a particular BONUS FEAT LIST, that is different for each class. The HotU manual provides FULL DETAILS of the bonus feat list for each class. I am NOT going to type that up Arcane Archer gets bonus feats at CLASS LEVELS: 14, 18, 22, 26, 30 Assassin gets bonus feats at CLASS LEVELS: 14, 18, 22, 26, 30 Barbarian gets bonus feats at CLASS LEVELS: 24, 28, 32, 36, 40 Bard gets bonus feats at CLASS LEVELS: 23, 26, 29, 32, 35, 38 Blackguard gets bonus feats at CLASS LEVELS: 13, 16, 19, 22, 25, 28 Champion of Torm gets bonus feats at CLASS LEVELS: 2, 4, 6, 8, 10, 14, 18, 22, 26, 30 Cleric gets bonus feats at CLASS LEVELS: 23, 26, 29, 32, 35, 38 Druid gets bonus feats at CLASS LEVELS: 24, 28, 32, 36, 40 Dwarven Defender gets bonus feats at CLASS LEVELS: 14, 18, 22, 26, 30 Fighter gets bonus feats at CLASS LEVELS: 1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 26, 28, 30, 32, 34, 36, 38, 40 Harper Scout gets bonus feats at CLASS LEVELS: 1, 5 (note, these are typically used for Favoured Enemy or Lingering Song feats, UNLESS you take those Harper Scout Class Levels while you are an Epic Character). Monk gets bonus feats at CLASS LEVELS: 25, 30, 35, 40 Paladin gets bonus feats at CLASS LEVELS: 23, 26, 29, 32, 35, 38 Palemaster gets bonus feats at CLASS LEVELS: 13, 16, 19, 22, 25, 28 Ranger gets bonus feats at CLASS LEVELS: 1*, 5*, 10*, 15*, 20*, 23, 26, 29, 32, 35, 38 (note, the ones marked with a * are typically used for Favoured Enemy feats, UNLESS you take those Ranger Class Levels while you are an Epic Character). Red Dragon Disciple gets bonus feats at CLASS LEVELS: 14, 18, 22, 26, 30 Rogue gets bonus feats at CLASS LEVELS: 10*, 13*, 16*, 19*, 24, 28, 32, 36, 40 (note, the ones marked with a * are typically used for Rogue Special Ability feats, UNLESS you take those Rogue Class Levels while you are an Epic Character). Shifter gets bonus feats at CLASS LEVELS: 13, 16, 19, 22, 25, 28 Shadowdancer gets bonus feats at CLASS LEVELS: 13, 16, 19, 22, 25, 28 Sorcerer gets bonus feats at CLASS LEVELS: 23, 26, 29, 32, 35, 38 Weapon Master gets bonus feats at CLASS LEVELS: 1*, 13, 16, 19, 22, 25, 28 (note, the one marked with a * is to be used for the Weapon of Choice feat, If you take that Weapon Master level as an epic chacter, you could use it for an epic feat, but that would SCREW up your character (And has done so for some people)). Wizard gets bonus feats at CLASS LEVELS: 5*, 10*, 15*, 20*, 23, 26, 29, 32, 35, 38 (note, the ones marked with a * are typically used for Metamagic feats, UNLESS you take those Wizard Class Levels while you are an Epic Character). -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#12
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![]() Рыцарь Group: Members Posts: 291 Joined: 5 Dec 2003 Member No.: 185 ![]() Класс: Paladin Направленность: Законопослушный добрый Раса: Человек ![]() |
Бес, если знаеш, роскажи как ростет бейс атак бонус у епиков.
-------------------- MEIN HERZ BRENNT
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#13
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Цитата(Taras_Potatos @ 20:57, 29 April 2004) Бес, если знаеш, роскажи как ростет бейс атак бонус у епиков. У каждого класса он растёт индивидуально, все напамять я конечно не помню. В мультиклассе ВАВ плюсуется. например файтер 10 уровня имеет ВАВ=10 вор 10 уровня имеет ВАВ=7 файтер10/вор10 имеет ВАВ=17 После 20го уровня у файтера каждые 2 уровня прибавляет +1 к ВАВ. (паладин, дд, варвар, вм и т.д.) тоесть Файтер 40 уровня имеет BAB 20 + EAB 10 = 30/25/20/15 (4 атаки) а визард 40ый BAB 10 + EAB 10 = 20/15 (2 атаки) вот в кратце. ПыСы - ВАВ бэйсик атак бонус, ЕАВ эпик атак бонус. This post has been edited by Bes Inc.: 13:01, 30 April 2004 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#14
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Eyeball Familiar:
- Freezing paralyzes the enemy for a short amount of time if he fails as Save against DC10+ (Eyeball Hit dice/3) - The eye balls fire bolt has a chance to knock down the enemy on a critical hit if he fails a save at DC 10+ (Eyeball Hit Dice /3) - The eye ball inflict wounds bolt has a chance of slowing down the enemy on a critical hit if he fails a save at DC 10+ (Eyeball Hit Dice /3) In any case there is no saving throw against the normal damage of the attack, the eyeball just has to hit a ranged touch attack (after all, he just has to throw an eye on you : ) If all the spells it has are used up (and that's more than any mage would have at higher level), he will switch to weapon finesse mode and engage melee -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#15
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Код What Shapes merge Weapons? Items? Armor?
Shape Weapon Items Armor ----------------------------- -------- -------- -------- Wyrmling (Any) Y Y Harpy Y Y Gargoyle Y Y Minotaur Y Y Y Basilisk Y Drider Y Y Y Manticore Y Drow Warrior Y Y Y Lizardfolk Whipmaster Y Y Y Kobold Commando Y Y Y Dire Tiger Y Medusa Y Y Mindflayer Y Y Epic Harpy Y Y Epic Gargoyle Y Y Epic Minotaur Y Y Y Epic Basilisk Y Epic Drider Y Y Y Epic Manticore Y Epic Drow Warrior Y Y Y Epic Lizardfolk Whipmaster Y Y Y Epic Kobold Commando Y Y Y Risen Lord Y Y Y Vampire Y Y Spectre Y Azer Chieftain Y Y Y Rakshasa Y Y Y Death Slaad Lord Y Stone Golem Y Demonflesh Golem Y Iron Golem Y Y Dragon (Any) Y This post has been edited by Bes Inc.: 10:46, 30 July 2004 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#16
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Which tertiary class abilities transfer to Shapes?
1 Barbarian Abilities which apply to all Shapes: Rage, Barbarian Fast Movement, Uncanny Dodge, Damage Reduction Abilities which do not transfer: (None) 2 Bard Abilities which apply to all Shapes: Bardic Knowledge, Bardic Music Abilities which do not transfer: Arcane Spellcasting 3 Cleric Abilities which apply to all Shapes: Turn Undead, summoning Domain Powers Abilities which do not transfer: Divine Spellcasting, Spontaneous Cast, bonus spell Domain Powers 4 Druid Abilities which apply to all Shapes: Animal Companion, Nature Sense, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape, Venom Immunity, Elemental Shape, Dragon Shape (merged with the Shifter Dragon Shape) Abilities which do not transfer: Divine Spellcasting 5 Fighter Abilities which apply to all Shapes: Weapon Specialization (if the Shape uses the Specialized weapon) Abilities which do not transfer: (None) 6 Monk Unarmed Attack - Unarmed Shapes use the Monk Unarmed BAB chart (an additional attack each 3 levels, versus 5 for other classes). Shapes that use a weapon do not. Monk unarmed damage is not. Wisdom AC bonus - Yes. With 30 WS (to attain Dragon Shape), that's a whopping +10 to AC for a single level of Monk. Sweet! Abilities which apply to all Shapes: Cleave, Evasion, Monk Speed, Deflect Arrows @CHECK, Still Mind, Purity Of Body, Knockdown, Improved Knockdown, Wholeness Of Body, Improved Evasion, Diamond Body, Diamond Soul, Empty Body, Perfect Self Abilities which apply to unarmed Shapes only: Improved Unarmed Strike, Flurry Of Blows, Stunning Fist, Ki Strike, Quivering Palm Abilities which do not transfer: (None) 7 Paladin Abilities which apply to all Shapes: Divine Grace, Divine Health, Lay On Hands, Aura Of Courage, Smite Evil, Turn Undead, Remove Disease Abilities which do not transfer: Divine Spellcasting 8 Ranger Abilities which apply to all Shapes: Ambidexterity/Two-Weapon Fighting/Improved Two Weapon Fighting (not that it will do you any good, since none of your Shapes is a Two-Weapon fighter), Trackless Step, Favored Enemy, Animal Companion (replaces your Druid Animal Companion, however; you can't have two) Abilities which do not transfer: Divine Spellcasting 9 Rogue Abilities which apply to all Shapes: Sneak Attack, Evasion, Uncanny Dodge, Crippling Strike, Opportunist, Skill Mastery, Slippery Mind, Improved Evasion, Defensive Roll Abilities which do not transfer: (None) 10 Sorcerer Abilities which apply to all Shapes: Summon Familiar Abilities which do not transfer: Arcane Spellcasting, Metamagic Feats 11 Wizard Abilities which apply to all Shapes: Summon Familiar Abilities which do not transfer: Arcane Spellcasting, Metamagic Feats 12 Arcane Archer The Druid/Shifter/Arcane Archer combination is not possible. 13 Assassin Abilities which apply to all Shapes: Death Attack, Uncanny Dodge, Poison Resist, Assassin Bonus Spells Abilities which do not transfer: (None) 14 Blackguard Abilities which apply to all Shapes: Smite Good, Dark Blessing, Turn Undead, Create Undead, Sneak Attack (and it does stack with Kobold Commando's Sneak Attack), Summon Fiend, Blackguard Bonus Spells Abilities which do not transfer: (None) 15 Champion Of Torm Abilities which apply to all Shapes: Lay On Hands, Sacred Defense, Smite Evil, Divine Wrath Abilities which do not transfer: (None) 16 Dwarven Defender Abilities which apply to all Shapes: Defensive Stance, Defensive Awareness, Damage Reduction Abilities which do not transfer: (None) 17 Harper Scout Abilities which apply to all Shapes: Harper Knowledge, Favored Enemy, Deneir's Eye, Tymora's Smile, Lliira's Heart, Harper Scout Bonus Spells, Craft Harper Item Abilities which do not transfer: (None) 18 Pale Master The Druid/Shifter/Pale Master combination is not possible. 19 Red Dragon Disciple The Druid/Shifter/Red Dragon Disciple combination is not possible. 20 Shadowdancer Abilities which apply to all Shapes: Hide In Plain Sight, Uncanny Dodge, Darkvision, Evasion, Shadow Daze, Summon Shadow, Shadow Evade, Defensive Roll, Slippery Mind, Improved Evasion Abilities which do not transfer: (None) 21 Weapon Master Abilities which apply to all Shapes: Ki Damage Abilities which transfer only to Drider, and only if Weapon Of Choice is spear: Weapon Of Choice, Increased [Critical] Multiplier, Superior Weapon Focus, Ki Critical Abilities which do not transfer: (None) -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#17
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Код Melee Damage Potential
Average damage per round vs. normal opponent: Dragon 74.3 Iron Golem 39.6 Azer Chieftain 35.4 Stone Golem 34.7 Epic Commando 33.2 + Poison [DC=24] + Sneak Attack 5d6 Risen Lord 33.2 + Whirlwind Epic Minotaur 30.3 Demonflesh Golem 28.1 Epic Drow Warrior 27.5 + Slow [Fort DC=10+SL] Epic Drider 22.3 + Poison [DC=20] Rakshasa 22.1 Vampire 21.6 + Level Drain Epic Whipmaster 20.2 + Stun [DC=26] 10% + Disarm + Whirlwind Dire Tiger 18.0 Death Slaad 17.4 Drow Warrior 15.5 + Poison [DC=16] Lizardfolk Whipmaster 11.0 + Stun [DC=22] 10% + Disarm Kobold Commando 10.7 + Poison [DC=18] + Sneak Attack 2d6 Minotaur 9.0 Drider 9.0 + Poison [DC=16] Manticore 8.5 Epic Manticore 8.5 Epic Harpy 8.1 Epic Gargoyle 8.1 Medusa 5.6 + Poison [DC=20] Basilisk 4.9 Epic Basilisk 4.9 Spectre 4.9 Harpy 4.5 Wyrmling, Red 4.2 Mindflayer 3.9 Wyrmling, Blue 2.5 Wyrmling, Green 2.5 Wyrmling, Black 2.2 Wyrmling, White 2.2 Gargoyle 0.8 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#18
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Код Vs. Undead/Construct/Dragon
Average damage vs. opponent immune to critical hits/poison/stun: Dragon 70.3 Iron Golem 36.3 Stone Golem 31.5 Azer Chieftain 30.8 Epic Commando 28.3 + Poison [DC=24] + Sneak Attack 5d6 Epic Minotaur 25.7 Risen Lord 25.5 + Whirlwind Demonflesh Golem 25.5 Epic Drow Warrior 22.6 + Slow [Fort DC=10+SL] Rakshasa 20.4 Vampire 18.8 + Level Drain Epic Whipmaster 18.5 + Stun [DC=26] 10% + Disarm + Whirlwind Epic Drider 18.2 + Poison [DC=20] Dire Tiger 15.9 Death Slaad 14.9 Drow Warrior 12.1 + Poison [DC=16] Lizardfolk Whipmaster 9.9 + Stun [DC=22] 10% + Disarm Kobold Commando 8.8 + Poison [DC=18] + Sneak Attack 2d6 Epic Manticore 7.5 Manticore 7.5 Drider 7.1 + Poison [DC=16] Epic Gargoyle 7.1 Epic Harpy 7.1 Minotaur 7.1 Medusa 4.9 + Poison [DC=20] Basilisk 4.1 Epic Basilisk 4.1 Spectre 4.1 Harpy 3.9 Wyrmling, Red 3.6 Mindflayer 3.2 Wyrmling, Blue 2.0 Wyrmling, Green 2.0 Wyrmling, Black 1.8 Wyrmling, White 1.8 Gargoyle 0.6 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#19
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Код Defense
AC HP DR SR Other -- --- ------ -- ----------------------------------------- Dragon 43 +100 5/+1 20 True Seeing, Immune: Paralysis, Sneak Attack Risen Lord 23 +60 15/+3 20 DI 50% slashing/piercing, Undead Immunities, Vampiric Regeneration +2 Iron Golem 23 +90 20/+4 26 DI 90% elec, Golem Immunities Demonflesh Golem 23 +90 30/+3 22 DR 20/- acid/cold/fire, DI 100% elec, Golem Immunities Spectre 31 +40 15/+4 DR 5/- cold/elec, Improved Evasion, Improved Invisibility, Immune: Knockdown, Turn Resist +2, Undead Immunities Epic Whipmaster 27 +75 15/+5 Freedom of Movement, Discipline +15, Immune: Poison, Save Universal +4 Death Slaad Lord 30 +70 10/+5 DR 10/- acid/cold/elec/fire/sonic, Regeneration +5, Immune: Fear Rakshasa 27 +30 15/+5 Spell Immunity: 0-8th level, Save Universal +2, Discipline +5 Vampire 28 +30 15/+1 20 DR 20/- cold/elec, Regeneration +5, Undead Immunities Mindflayer 22 +30 10/+4 Immune: Mind Spells Stone Golem 23 +90 15/+3 22 DI 25% slashing, DI 50% piercing, Golem Immunities Gargoyle 22 +20 15/+1 Epic Manticore 30 +60 5/+20 Epic Drider 25 +60 5/+20 18 Darkness, Freedom of Movement, Discipline +6 Epic Drow Warrior 29 +66 30 Darkness, Improved Evasion, Save vs. Poison +2 Epic Commando 29 +70 Hide In Plain Sight, Improved Evasion, Freedom of Movement, Tumble +10 Whipmaster 24 +35 5/+1 Freedom of Movement, Discipline +10, Immune: Poison, Save Universal +2 Epic Gargoyle 27 +60 (Missing DR due to a bug) Commando 26 +10 Hide In Plain Sight, Freedom of Movement, Tumble +10 Medusa 24 +35 Epic Basilisk 23 +60 Azer Chieftain 23 +50 12 DI 100% fire Drow Warrior 22 +30 26 Darkness, Save vs. Poison +2 Harpy 22 +20 Drider 21 +20 14 Darkness, Freedom of Movement, Discipline +2 Dire Tiger 21 +60 Epic Harpy 21 +40 Manticore 21 +30 Epic Minotaur 20 +50 Basilisk 20 +30 Black Wyrmling 18 +15 True Seeing, Immune: Paralysis, DI 100% acid White Wyrmling 18 +15 True Seeing, Immune: Paralysis, DI 100% cold Minotaur 16 +25 Red Wyrmling 15 +15 True Seeing, Immune: Paralysis, DI 100% fire Blue Wyrmlinge 15 +15 True Seeing, Immune: Paralysis, DI 100% elec Green Wyrmling 15 +15 True Seeing, Immune: Paralysis, DI 100% acid -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#20
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Код Attack Bonus
Dragon +19 Epic Commando +13 Iron Golem +11 Risen Lord +10 Azer Chieftain +10 Stone Golem +10 Demonflesh Golem +10 Kobold Commando +9 Epic Minotaur +9 Epic Drider +9 Vampire +9 Dire Tiger +8 Rakshasa +8 Drow Warrior +7 Epic Drow Warrior +7 Lizardfolk Whipmaster +6 Epic Whipmaster +6 Death Slaad +6 Minotaur +5 Drider +5 Manticore +5 Epic Harpy +5 Epic Gargoyle +5 Epic Manticore +5 Harpy +4 Medusa +4 Red Wyrmling +3 Basilisk +3 Epic Basilisk +3 Spectre +3 Blue Wyrmling +2 Black Wyrmling +2 White Wyrmling +2 Green Wyrmling +2 Mindflayer +2 Gargoyle +0 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#21
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Код Searching
Mindflayer - Search +4 (from Intelligence), Listen +6, Spot +6 Commando, Epic Commando - Darkvision, Listen +5, Spot +5 Rakshasa - True Seeing, Spot +10 Epic Whipmaster - Listen +8 Whipmaster - Listen +4 Wyrmling (Any), Dragon - True Seeing Epic Drow Warrior, Spectre - Darkvision Vs. Fire Azer Chieftain, Red Wyrmling - DI 100% fire Demonflesh Golem - DR 20/- fire Death Slaad Lord - DR 10/- fire Epic Whipmaster - Save Universal +4 Whipmaster, Rakshasa - Save Universal +2 Vs. Cold White Wyrmling - DI 100% cold Vampire, Demonflesh Golem - DR 20/- cold Death Slaad Lord - DR 10/- cold Spectre - DR 5/- cold Epic Whipmaster - Save Universal +4 Whipmaster, Rakshasa - Save Universal +2 Vs. Electricity Blue Wyrmling, Demonflesh Golem - DI 100% elec Iron Golem - DI 90% elec Vampire - DR 20/- elec Death Slaad Lord - DR 10/- elec Spectre - DR 5/- elec Epic Whipmaster - Save Universal +4 Whipmaster, Rakshasa - Save Universal +2 Vs. Acid Black/Green Wyrmling - DI 100% acid Demonflesh Golem - DR 20/- acid Epic Whipmaster - DR 15/- acid, Save Universal +4 Death Slaad Lord - DR 10/- acid Whipmaster - DR 5/- acid, Save Universal +2 Rakshasa - Save Universal +2 Vs. Sonic Death Slaad Lord - DR 10/- sonic Epic Whipmaster - Save Universal +4 Whipmaster, Rakshasa - Save Universal +2 Vs. Invisible Rakshasa - True Seeing, Dispel Magic Wyrmling (Any), Dragon - True Seeing Vs. Poison Whipmaster, Epic Whipmaster, Undead (Any), Golem (Any) - Immune: Poison Rakshasa - Save Universal +2 Drow Warrior, Epic Drow - Save vs. Poison +2 (but CN penalty drops it to +1) -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#22
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Баронет Group: Members Posts: 621 Joined: 15 Jan 2004 Member No.: 238 ![]() Класс: Bard Направленность: Нейтральный злой Раса: Орк ![]() |
Очень интересно и толково. Спасибо.
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#23
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Баронет Group: Hall of Fame Posts: 574 Joined: 15 Oct 2003 Member No.: 58 ![]() Класс: Paladin Направленность: Законопослушный добрый Раса: Человек ![]() |
Бес, а ссылку выложи?
-------------------- <span style='font-size:10pt;line-height:100%'>Но все же братья мы родные!
Вот, вот что ненавидят в нас! Вам не прощается Россия, Россия - не прощает вас!</span> |
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#24
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Guests ![]() |
У меня такой вот вопрос возник, вот эти веапон, айтем, армор, что к чему относится? к чему плащ? к чему саоги? щит? Можно написать что относится к веапону, что к айтему, а что к армору?
Bes Inc. - вопрос некоректен имхо, в топиках всё описано. что конкретно тебе не понятно приведи пример. This post has been edited by Bes Inc.: 11:24, 3 August 2004 |
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#25
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Цитата(Тобур @ 12:18, 30 July 2004) Бес, а ссылку выложи? в аську кину. -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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Guest_DarkSet_* |
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#26
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Guests ![]() |
эмм, а что тут непонятного? В свойствах мердж есть три столбика - айтем, веапон и армор, при этом на кукле персонажа есть аж 10 (если не ошибаюсь) слотов. Какой слот относится к какой категории?
Например, к категории армор можно отнести броню, сапоги, шлем, шит, перчатки. К категории айтем можно отнести кольца, амулет, плащ, вещь в руке типа посоха/жезла К оружию можно отнести оружие и щит, а еще перчатки Это примеры, а теперь мне интересно какие вещи на самом деле к какой категории относятся |
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Guest_DarkSet_* |
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#27
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Guests ![]() |
Вообще, Тобур, это все вроде в 2да файлах, или еще каких, но я гдето у себя на винте видел
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#28
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Младший баронет Group: Members Posts: 336 Joined: 22 Aug 2004 From: Земля Member No.: 857 ![]() Класс: Barbarian Направленность: Хаотичный злой Раса: Человек ![]() |
Цитата(Bes Inc. @ 12:33, 3 August 2004) в аську кину. Мне кинь пожалуйста - 148352525 -------------------- зануда
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Lo-Fi Version | Time is now: 18 August 2025 - 02:58 |