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> HotU-1.59-1.60&1.60-1.59 &1.61& 1.62, тема меняется по мере выхода патчей
 Bes Inc.
post 09:59, 5 December 2003
Post #1


Голодная бездна

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Posts: 4.430
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From: Мечта
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Класс: Harper Scout
Направленность: Истино нейтральный
Раса: Человек



Derek French
Assistant Producer


Joined: 16 Oct 2001
From: Euphoria Posted: Friday, 05 December 2003 12:53AM
Greetings:

We have a Beta version of the upcoming 1.60 update for 1.59 Hordes of the Underdark owners. Sorry, but the 1.60 update for all other versions will be released next week as has been stated previously.

The Beta Update is available in two flavours, depending on whether or not you have Shadows of Undrentide installed.

SoU Installed
1.59 to 1.60 Beta Update
1.60 to 1.59 Uninstall

SoU NOT Installed
1.59 to 1.60 Update
1.60 to 1.59 beta uninstall

As with all Beta updates, we offer no official support from Atari or BioWare. You must uninstall the above updates before you go to apply the finaled 1.60 update.

Here are some notes on the Beta Update
=-=-=-=-=-=-=-=-=-=-=-=
- A few issues with cutscenes have been resolved
- HotU: Chapter 2 - Fixed a problem with the Inner Gate near the end of Chapter 2
- HotU: Chapter 2 - Fixed a bug with Matron Myrune's dialogue
- HotU: Chapter 2 - Fixed an issue when giving out commands to NPC's near the end of Chapter 2
- HotU: Chapter 2 - Fixed a problem with a couple of autosaves near the end of Chapter 2
- HotU: Chapter 3 - Fixed a bug with a henchman dialogue
- HotU: Chapter 3 - Fixed a bug with party interaction
- HotU: Chapter 3 - Fixed a Sleeping Man interaction bug
- HotU: Chapter 3 - Fixed an issue with a cutscene where it was possible to become invulnerable
- HotU: Chapter 3 - Tweaked end sequence
- Fixed an ELC problem that was sometimes evident in Epic Levels
- Fixed Palemaster level bonus bug
- Fixed a couple relatively rare crash bugs
- Fixed a save/load bug when using a custom talktable file

The final 1.60 update is expected to be released next week (Dec 8th - Dec 12th) if all goes well.

Note

If you never used a beta patch before and really want to try it (I would suggest only trying it if you fully understand above instructions):


Quote:
Do NOT unzip the files. Simply put both zip files into your NWN directory and you can use the nwupdate program to go from 1.59 to 1.60 and back again.


Edit (Georg): Added instructions
Edited By Georg Zoeller on 12/05/03 06:16:08

This post has been edited by Bes Inc.: 10:00, 5 December 2003


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Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 15:03, 25 February 2004
Post #2


Голодная бездна

Group: Hall of Fame
Posts: 4.430
Joined: 3 Oct 2003
From: Мечта
Member No.: 4


Класс: Harper Scout
Направленность: Истино нейтральный
Раса: Человек



http://nwn.bioware.com/support/patch_english_hotu.html

1.62 Patch Details (HotU)

Note: Each patch contains all the fixes from the previous patches. Previous patch notes can be found here.

Patch details for Hotu v1.62 English
Neverwinter Nights Game

WARNING! As of this patch, all modules created/saved with the version 1.62 toolset are tagged as requiring version 1.62 or higher of neverwinter nights game or toolset. If you don't want to brand your module as 1.62 then do not edit your module in the version 1.62 toolset. If you want to go back to 1.61, we will have a 1.62 to 1.61 patch available.
Added the Sea Hag to game resources.
Added the Winter Sky skybox to game resources.
Custom talk tables now work in multiplayer games. If you don't have the module's required "*.tlk" file in your "tlk" directory the module wont load and you will be given an error message telling you that the tlk file is missing. This behaviour is the same as for Hak Paks.
Fixed up a few spells for various bugs: Elemental Shape, Improved Invisibility, and Crumble.
Fixed a bug that was causing store purchasing restrictions messages to be displayed at inappropriate times.
HotU: Fixed crash in the official campaign that could sometimes happen after talking to the Battle Herald if you had a summoned familiar present.
Made a fix to the lootable corpse system. If the only inventory item that a lootable corpse drops is gold, the gold will now show up on the corpse, rather than the corpse appearing empty. Also, if a lootable corpse is empty, it will become unselectable after you search it once.
Made a fix to the Server/Module details. They were showing up under the wrong headings in the server details page.
Made some fixes to skyboxes for their display and their transitions.
Creatures now drop out of stealth mode and lose invisibility effects when they die. Makes it a little easier to find the body for resurrection purposes.
Fixed a bug that was capping the Experience Points granted for killing a creature to a maximum Creature Rating of 20. You now get the proper experience points for killing creatures that have a CR above 20.
Fixed bug that would occur if you were disconnected from a multiplayer game while in defensive stance. If you logged back into the server your character would never be able to move ever again.
Fixed a number of bugs with regards to the Dragon Disciple and ELC checks.
Fixed a problem with henchman not running their on death scripts.
Bane of enemies feat now does the correct amount of damage.
Touch attacks now properly takes into account "epic weapon focus" bonus if its in unarmed attack.
An Epic level Bard/Palemaster will now properly show the epic level spells on their spells radial menu once the Palemaster reaches level 15.
We now try removing stealth/invisibility visual effects from henchman before the are removed from the party, so that they stop fading in and out.
Fixed a bug could cause your character to fail leveling-up if you had previously lost a class due to a level-loss.
Added a slight delay to the "inventory is full" sound effect. This fixes a problem, where the sound wouldn't play if you dropped an item while switching weapons.
Fixed a bug that would cause placeable containers to get permanently stuck open.
Fixed a few bugs where the contents of your inventory would suddenly dissappear.
Fixed a message where the "Gained Gold" text message was being displayed when you were actually losing gold.
Added more emotes to the emotes menu (Read, Drink potion, Meditate, Worship, Sit on ground, Fall down forwards, Fall down backwards).
Fixed the text message when using cleave in a defensive stance.
Fixed character select screen crash that would occur if you had a character with a custom character class in the list and you loaded a module that didn't support that custom character class. The unsupported class will be displayed as "Barbarian".
Fixed a bug in the encounter system that would cause 1st level creatures to be spawned in once your character was above 20th level. This change affects all modules that are NOT the official campaign.
Clicking OK in the sound options menu will now correctly save the selected sound provider selected in the Advanced Sound Options gui to the nwn.ini file. Rather than overriding it with the preferred sound provider, which could be different.
Fixed a display issue with the Henchman stealth mode/spell mode radial menu options.
Fixed the Zen Archery Feat so that it is now used for non-touch ranged attacks instead of just ranged touch attacks.
There were a number of problems with the calculations to attack bonuses for Melee Touch Attacks. These have been fixed now.
Made some fixes to prevent game/character hacking. Sorry, but we will never publically discuss specific changes to the game with regards to hacking the game.
Made several game stability fixes.
DM Client

Added a confirmation box to the DM "Jump All Players to Point" feature.
DM spawned in Placeables now spawn in facing the DM, rather than always facing East.
DMs can now attack things again.
Scripting-specific

The GetFacing() scripting command will now always return the angle rounded to the nearest degree. This fixes a problem where in some odd situations the returned value was off by more than 0.01 and causing comparison operations to fail and breaking some puzzles in HotU.
Made some fixes to GetIsImmune() to address the various issues where Monks, Druids, Paladins, and Red Dragon Disciples that have various feats that give immunities to poisons and disease.
Made a fix to GetHasSpell() where it was returning incorrect values for creatures that could cast the Cure/Inflict Wounds spells.
Made a fix to the GetClassByPosition() scripting command, so that it now works with the new HotU prestige classes and CLASS_TYPE_OOZE.
Made a fix to the CreateItemOnObject() scripting command. Now if the item created was merged into an existing stack of similar items CreateItemOnObject() will return the merged stack object rather than OBJECT_INVALID. If the merged stack overflowed, then CreateItemOnObject() will return the overflowed stack that was created. This also fixes a Scribe Scroll bug, where if you created a new scroll and you had an existing scroll in your inventory, it would state that you failed, but the scroll would be created anyways.
Fixed an issue when calling SetCutsceneMode(FALSE) and it not clearing the player's plot flag.
The SurrenderToEnemies() scripting command now removes wounding effects from the surrendering creature, so that you can talk to them.
We now allow users to specify any Camera Traslation Speed.
Made a fix to CreateObject() so that objects created are done from their templates so they can pick up template variables.
The GetLastClosedBy() scripting command now works in the OnStoreClosed event of stores. The GetLastOpenedBy() scripting command should now be more reliable when used on stores in a multiplayer game.
GetIsImmune() scripting command now also takes into account Palemaster's Tough as Bones feat, Paladin's aura of courage feat and Monks perfect self. Fixes some immunity text message feedback weirdness when Palemasters are being attacked by Gelatenous cubes and such.
Server-specific changes

Made some optimizations to improve the responsiveness of the Windows dedicated server interface.
Custom Content Installer

Added support for adding and installing custom .tlk files.
2DA Files Changed in this Update

appearance.2da
iprp_aligngrp.2da
iprp_onhitspell.2da
polymorph.2da
portraits.2da
skyboxes.2da
soundset.2da
spells.2da
vfx_persistent.2da


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Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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Posts in this topic
- Bes Inc.   HotU-1.59-1.60&1.60-1.59 &1.61& 1.62   09:59, 5 December 2003
- - Bes Inc.   Был выпущен патч 1.60 но у владельцев Gold Edition...   09:43, 17 December 2003
- - Bes Inc.   Download the Critical Rebuild (24.8 MB) from one o...   09:55, 17 December 2003
- - Bes Inc.   вместо исправленного 1.60 был выпущен 1.61 ссылки ...   10:01, 17 December 2003
- - Bes Inc.   http://nwn.bioware.com/support/patch.html текущая ...   10:04, 17 December 2003
- - Bes Inc.   http://www.wiretarget.com/games/pc_neverwinter_nig...   19:18, 17 December 2003
- - Ninja   Тем кто нуждается: http://nwn.vbios.com/files/nwn_...   19:45, 18 December 2003
- - Bes Inc.   ftp://ftp.bioware.com/neverwinternights/patch/beta...   22:43, 22 December 2003
- - Bes Inc.   http://nwn.bioware.com/support/patch.html 1.62 Be...   08:51, 4 February 2004
- - Bes Inc.   1.62 бета 2 вышел.   15:27, 19 February 2004
- - Strannik   2Bes Ink Поясни пож. если не трудно, если я поста...   09:45, 25 February 2004
- - Sael   Тебе нужно оригинальный НВН , затем ставиш СоУ и в...   10:25, 25 February 2004
- - Ninja   Цитата(Taras_Potatos @ Feb 25 2004, 12:17 )Ко...   13:22, 25 February 2004
- - Bes Inc.   http://nwn.bioware.com/support/patch_english_hotu....   15:03, 25 February 2004
- - Ninja   Цитата(Maxer @ Feb 27 2004, 11:03 )а кряки от...   11:04, 27 February 2004
- - RaViN   я уже все пропатчил работает. и кряков не надо не ...   11:07, 27 February 2004
- - Tomas   Похоже баг шифтера так и не пофиксен   13:02, 27 February 2004
- - Maxer   дайте ссылку на кряк плз.   19:44, 27 February 2004
- - Maxer   нашел   19:47, 27 February 2004
- - Zxx   нашел сам - дай другим   23:48, 28 February 2004
- - Ninja   Цитата(Zxx @ Feb 28 2004, 23:48 )нашел сам - ...   02:44, 29 February 2004
- - Zxx   а важное пусть лохи читают   12:17, 29 February 2004
- - Heretique   Возможен ли в скором времени переход на 1.65 ? Про...   02:35, 17 January 2005
- - Fatum   Переход на 1.65 будет в первых числах февраля.   10:18, 17 January 2005
- - 1ndig0   где его найти? у мя через 60 мб-ный не патчится пр...   17:51, 3 September 2005


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