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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
если кто что знает говорите.
1.63 Build Notes: From the 1.63 internal buildnotes - Added support for 8 new custom animation types: ANIMATION_LOOPING_CUSTOM3 ANIMATION_LOOPING_CUSTOM4 ANIMATION_LOOPING_CUSTOM5 ANIMATION_LOOPING_CUSTOM6 ANIMATION_LOOPING_CUSTOM7 ANIMATION_LOOPING_CUSTOM8 ANIMATION_LOOPING_CUSTOM9 ANIMATION_LOOPING_CUSTOM10 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
к вопросу о лагах.
Makzimia De Graf Game Owner NWN NWN: SoU Joined: 20 Nov 2002 From: San Diego CA Posted: Sunday, 04 April 2004 03:14PM First of all, Georg, thank you for all the time you spend with the community, I know I and many others appreciate the personal touch of a successful company involving themselves with us. In relation to the talk I have seen a lot of now in regard to PW's. I run Island of Fredian, which I created, and along with my wife Salandra (creator of the new code for ATS/Salandra's Crafting) and addicted2rpg, who both did our MySQL, NWNX coding backend, have created a world already over 350 areas and 71.7MB in size. I have probably broken most of the rules you outline as bad, ie: placeables on grid lines, areas as big as 32 x 32 even. However, in my PW, I have had at times as many as 55 players running around, and regurally have high 20's to mid 30's. A combination of careful selection of what code I allow in, mostly our own, and or trusted code, and good hardware built for the task. Our server regurally runs 24hrs or more without a reload or any crashes, recently I have let it run 48 hrs twice. The secret to this, I believe, is a combination of the above, and such things as cleanup codes for merchants and areas, and not going overboard with spawns, keep them low and high value, instead of large and low value. Again thanks, and thank you to all those at bioware who do care about us as a community. BTW CPU use on my P4 2.8GHZ 2GB DDR2700 RAM Server at idle is 2% MAXIMUM! and with 20 players it just starts to work around 5-15% and spikes to 30%. Just for the information of those interested. Makz. _________________ Makzimia De Graf Home of ATS/Salandra's Crafting DM/Creator Island of Fredian PW Forums at http://makzimia.proboards19.com -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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