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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
http://www.gamebanshee.com/neverwinternigh...gondisciple.php
![]() Breath Weapons go up by 1d10 every 3 levels after 10th. The DC save increases by 1 every 4 levels. natural AC increases by 1 every 5 levels after 10th. This post has been edited by Bes Inc.: 15:08, 3 December 2003 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Eyeball Familiar:
- Freezing paralyzes the enemy for a short amount of time if he fails as Save against DC10+ (Eyeball Hit dice/3) - The eye balls fire bolt has a chance to knock down the enemy on a critical hit if he fails a save at DC 10+ (Eyeball Hit Dice /3) - The eye ball inflict wounds bolt has a chance of slowing down the enemy on a critical hit if he fails a save at DC 10+ (Eyeball Hit Dice /3) In any case there is no saving throw against the normal damage of the attack, the eyeball just has to hit a ranged touch attack (after all, he just has to throw an eye on you : ) If all the spells it has are used up (and that's more than any mage would have at higher level), he will switch to weapon finesse mode and engage melee -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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Lo-Fi Version | Time is now: 18 August 2025 - 02:54 |