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> 1.63 что будет?
 Bes Inc.
post 10:16, 23 April 2004
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Голодная бездна

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Posts: 4.430
Joined: 3 Oct 2003
From: Мечта
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Класс: Harper Scout
Направленность: Истино нейтральный
Раса: Человек



если кто что знает говорите.

1.63 Build Notes:
From the 1.63 internal buildnotes

- Added support for 8 new custom animation types:
ANIMATION_LOOPING_CUSTOM3
ANIMATION_LOOPING_CUSTOM4
ANIMATION_LOOPING_CUSTOM5
ANIMATION_LOOPING_CUSTOM6
ANIMATION_LOOPING_CUSTOM7
ANIMATION_LOOPING_CUSTOM8
ANIMATION_LOOPING_CUSTOM9
ANIMATION_LOOPING_CUSTOM10


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Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 08:49, 5 May 2004
Post #2


Голодная бездна

Group: Hall of Fame
Posts: 4.430
Joined: 3 Oct 2003
From: Мечта
Member No.: 4


Класс: Harper Scout
Направленность: Истино нейтральный
Раса: Человек



CPU Useage:
I'd rather blame the general structure of mass target spells for a CPU spike. They loop over each object in a certain area, sometimes multiple times, and queue up a good number of actions (apply effects, saves, resistance checks, etc) for all off them. Note that this is nothing wrong - everything the game does will cause the CPU to be busy, and if it does it to 50 creatures instead of 1, you will start to feel a short hickup in the client (as it spawns in a lot of different visual effects, plays hit animations, etc) and the server (who has to run GetNearest and line of sight checks, which are pretty expensive, create effects, perform saving throws, and any other unholy thing a designer wanted the spell to do). If you want an example of a really bad spell, try hellball or Undeath To Death, they are the best examples of how to increase the temperature on your CPU

Patch 1.63:
Just to give you some update - the Live Team is busy killing bugs and Craig is working his way deep into the bug database, squashing some of the really ancient evil's hidden there. Whenever I reference patch 1.63 here, please understand that this always including the disclaimer "unless we encounter problems forcing us to pull this change".

Otherwise, enjoy:

1) GetDamageDealtByType() should be fixed with 1.63. We also expose "physical damage" taken in this function now.

2) EffectDispelMagicAll() and EffectDispelMagicBest() got repaired and now take caster levels into account. Wait for it in 1.63

3) GetCreatureHasTalent() has been fixed, it was linked to the wrong scripting command in the engine, producing a stack underflow when it was called. Please not that stack underflows are caused by either a game problem (like in this case) or people messing around with nwscript.nss.

4) SetSpawnInCondition( NW_FLAG_AMBIENT_ANIMATIONS ) - this is tied to the use of the creature hearbeat script to play the ambient animations which can lead to a creature's getting swamped with actions if it's stuck in other actions (i.e. complex pathfinding around too many placeables, etc). Please not that creatures spawned from encounter triggers always play ambient animations, which can accumulate to a lot of heartbeats if on servers with a lot of players on them - for these servers I would minimize the use of encounter triggers and creatures with this flag set.

5) SendForHelp(). I submitted a "proposed fix" to the Live Team a while , but I am not sure if they are going to put it in, it could trigger some ugly testing for the 3 official campaigns. If it's not in the next patch, I'd suggest using Jasperre's fix, it's fine.

6) ActionCastSpellAtObject / AtLocation() - I don't think we will change the behavior of subradial spells.

7) "There may definitely be a bug involving NPCs who have ranged weapons equipped - they seem able to see straight through EffectEthereal() on occasion, and the "bows giving players true seeing" bug has been around for quite a while." -
Fixed in 1.63 - Equipping a ranged weapon would sometimes result in a player being able to perceive objects he was not supposed to see

8) Elemental Shield (and probably Mestil's Sheath too, tho I haven't tested that one) has incorrect behaviour: it retaliates on *damage*, not on *hit*, which makes it pretty much useless apart from the 50% F/C.
- I think that behavior is intentional and unlikely to change.

9) The modification of the behavior variables in nw_i0_generic is by design - it is there to randomize behavior, we will likely never change that. The idea of those variables is not to set the behavior but instead push the creature into a certain direction regardin it's behavior. Also please not that those variables do not represent percentage values.

10) Gust of Wind - we decided to leave the spellscript alone, the spell would be completely useless if we changed it, plus, the community can easily change it for their own servers. For the official campaign, we think the current version is fine

11) nw_s0_endurce - pretty positive that this spellscript isn't fire from a player castable spell, I've been successfully making endurance potions in the OC.

As soon as I find some time, I'm to look in some of the other scripting related things here (i.e. the shout on the default spellcastat event) As for stickying this thread, there's a sticky thread about open Bugs, if Lilac or Astorax feel like it, they can cut and paste the stuff from this thread there, but we won't have an open-to-post sticky thread about this topic anymore, it will just get out of hand again with rumours and suspected bugs. Still, I find this thread here quite useful, as discussion is cut down to posting or verifying identified issues without emotion. Btw, for me, as a NWN fan, patch 1.63 surely looks like a tremendous step forward, not only from the bug fixing side, but also from the additions/changes put in to accomodate the custom content community.

AI:
That's a low level AI change we were forced to make to make the game playable. Monster listening caused the AI to be appear intelligent, but also very very annoying. Creatures would leave their designated areas to investigate sounds, sometimes walking through the half dungeon to get to the player, setting off traps and bashing doors in the process. In the end there was no noticeable benefit on having them react on listen, as the player would seldom recognize why that horde of monsters came down on him, he would just be dead. (Compare it to Battlefield Vietnam's where bots suddenly whirl around and shoot you through trees and high grass, even if you didn't move or shoot at all.) Since it's a scripting function, there is no problem, people can just make their own version that does the right thing.


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Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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Posts in this topic
- Bes Inc.   1.63 что будет?   10:16, 23 April 2004
- - SharX   А глюк шифтера исправят ? Кто знает - колитесь   10:32, 23 April 2004
- - Sael   Похоже всетаки сделают что у Аркан арчера будет ра...   10:43, 23 April 2004
- - Bes Inc.   Patch 1.63 has a good amount of new features reque...   11:29, 23 April 2004
- - Bes Inc.   Вот по загрузке кому интересно.Georg Zoeller Desi...   11:31, 23 April 2004
- - Bes Inc.   кто не обратил внимание теперь при кноке учитывают...   11:33, 23 April 2004
- - Bes Inc.   к вопросу о лагах. Makzimia De Graf Game Owner NW...   11:38, 23 April 2004
- - Zxx   Цитатакто не обратил внимание теперь при кноке учи...   11:44, 23 April 2004
- - Bes Inc.   А у кого то не лагает. http://nwn.bioware.com/fo...   11:51, 23 April 2004
- - Bes Inc.   Цитата(Zxx @ 11:44, 23 April 2004)да всю жизн...   11:54, 23 April 2004
- - Glok   чтоо?? дварф никогда не считался маленьким размеро...   12:55, 23 April 2004
- - Дух леса   Цитатараньше дварф мог и драка и гиганта кнокать с...   13:11, 23 April 2004
- - Taras_Potatos   Кста, Глок прав. Несмотря на то что дварф имеет +4...   13:20, 23 April 2004
- - Zxx   бес. это он обычном нокдауном не может. и никогда ...   13:28, 23 April 2004
- - Дух леса   Это и и мышу понятно. Но про какой именно? Импрувд...   13:31, 23 April 2004
- - Bes Inc.   Цитата(Glok @ 12:55, 23 April 2004)чтоо?? два...   13:38, 23 April 2004
- - DerDoktor   Вопрос собсно, если 1.63 уже вышел, будут ли и ког...   18:55, 23 April 2004
- - Glok   все бы вам вайп   23:31, 23 April 2004
- - Zxx   а это чтоб диктатора и тирана глока загубить бе...   06:04, 24 April 2004
- - Дух леса   Вот блин! А ведь про это нигде не написано.......   08:23, 24 April 2004
- - Zxx   ошибочка. размер человека, дварфа, етц - 3 размер ...   09:10, 24 April 2004
- - Silvia Moon   Интрересно а сколько это удовольствие будет весить...   10:48, 24 April 2004
- - Zxx   пара МБ если поверх.   10:54, 24 April 2004
- - Melodia   Какие-то алхимические формулы:)Ужас   11:27, 24 April 2004
- - Taras_Potatos   Zx² абсолютно прав.   12:02, 24 April 2004
- - Bes Inc.   судя по тому сколько будет фиксов, будет больше 2х...   17:18, 24 April 2004
- - Glok   еще забыли упомянуть, что наконец-то исправят баг,...   18:44, 24 April 2004
- - Zxx   кстати прошло   18:49, 24 April 2004
- - Keb   У неписей исправят   19:18, 24 April 2004
- - Bes Inc.   New Custom Animations :Swimming, Fishing, Rowing, ...   09:19, 27 April 2004
- - Sael   Че-то этот прикол с аквалангом как-то не в тему Нв...   10:01, 27 April 2004
- - -SushkA-   Цитата(Glok @ 19:44, 24 April 2004)еще забыли...   10:22, 27 April 2004
- - Kashemir   Цитата(SushkA- @ 11:22, 27 April 2004)Ци...   10:27, 27 April 2004
- - -SushkA-   Цитата(Kashemir @ 11:27, 27 April 2004)Цитата...   10:31, 27 April 2004
- - Kashemir   именно ... кхм   10:33, 27 April 2004
- - -SushkA-   Цитата(Kashemir @ 11:33, 27 April 2004)именно...   10:42, 27 April 2004
- - Bes Inc.   На данный момент уже точно известно что фикс шифте...   15:57, 28 April 2004
- - Bes Inc.   CPU Useage: I'd rather blame the general stru...   08:49, 5 May 2004
- - Bes Inc.   Стали известны некоторые исправления, которые буду...   20:15, 4 June 2004
- - Bes Inc.   вот сам оригинальный текст Quote: Hey Vulcano, ...   20:20, 4 June 2004
- - Bes Inc.   будет исправлен баг рэйнджнд оружия позволяющий ви...   20:24, 4 June 2004
- - Taras_Potatos   Кажись еще писали, что единицу можно будет отключа...   21:01, 4 June 2004
- - Черный Ярл   Мир вам! И самый главный вопрос - когда?   23:52, 4 June 2004
- - Bes Inc.   скоро   11:29, 5 June 2004
- - Tert "Кулак Добра"   а точнее сроки можно узнать а то мы ждем не дожд...   11:53, 5 June 2004
- - Ната   Ходят упорные слухи, что это последний патч к НВН...   13:39, 5 June 2004
- - Bes Inc.   да такие слухи ходят давно, саппорт НВНа им надоел...   13:48, 5 June 2004
- - Mymia   Я кстати где то читал что вроде биотвари хотят НВН...   22:08, 8 June 2004
- - Kashemir   Цитата(Mymia @ 23:08, 8 June 2004)Я кстати гд...   08:31, 9 June 2004
- - pitbull   не нвн2 а Dragon Age - игра призер е3 поледнего......   08:49, 9 June 2004
- - Mymia   Я это читал 2 месяца назад на www.ag.ru там было н...   09:58, 9 June 2004
- - Kashemir   Цитата(Mymia @ 10:58, 9 June 2004)Я это читал...   10:03, 9 June 2004
- - pitbull   НВН2 не будет!!! лицензия кончилась н...   10:22, 9 June 2004
- - Ninja   Цитата(Mymia @ 09:58, 9 June 2004)Я это читал...   10:35, 9 June 2004
- - Mymia   Это не было 1 апреля это было позже. Хотя может он...   14:17, 9 June 2004
- - Bes Inc.   по НВН2 задумка біла делать его без тулсета и муль...   14:48, 9 June 2004
- - pitbull   будет там тулсет - однозначно..... почитай интервь...   16:02, 9 June 2004
- - Mymia   Вот порылся я в инете в поисках NWN 2 и вот, что н...   21:51, 12 June 2004
- - Mymia   А вот что я ещё нарыл: http://www.nazabore.ru/arch...   22:14, 12 June 2004
- - Duane   интерестно....   19:20, 13 June 2004
- - Дух леса   Дюэйн, на аватаре Шварц в роли франкинштейна? ...   23:32, 13 June 2004
- - Mymia   Кароче NWN 2 небудет... , а будет Dragon Age сейч...   08:05, 14 June 2004
- - DarkSet   А чего за глюк шифтера? Можно мне подробнее про вс...   17:54, 14 June 2004
- - Fell   Ты сатри какой любопытный появился..   19:25, 14 June 2004


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