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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
если кто что знает говорите.
1.63 Build Notes: From the 1.63 internal buildnotes - Added support for 8 new custom animation types: ANIMATION_LOOPING_CUSTOM3 ANIMATION_LOOPING_CUSTOM4 ANIMATION_LOOPING_CUSTOM5 ANIMATION_LOOPING_CUSTOM6 ANIMATION_LOOPING_CUSTOM7 ANIMATION_LOOPING_CUSTOM8 ANIMATION_LOOPING_CUSTOM9 ANIMATION_LOOPING_CUSTOM10 -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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#2
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
вот сам оригинальный текст
Quote: Hey Vulcano, Here's a list of *some* things the Live Team fixed during the last few month. Most of the stuff were already posted about on the board, but you might find one or another thing that has not been mentioned. The list is quite incomplete, and please do not take it as a "promise" (dreaded word), as long as the patch is not released, there is always a chance that we might remove things if we find them to cause trouble. Shifter: - Problems with server autosaves fixed - Problems with direct switching between forms fixed - Missing gargoyle hide added - Epic Dragon hides now granting +6 DR Red Dragon disciple: - Now get correct d12 hit die in epic levels Pale master: - Deathless Vigor feat now behaving as it should. Feats: - Dev Crit now working with bows - Fixed to defensive stance becoming permanent under certain conditions - Death attack sometimes missing feedback strings fixed Spells: - Dispel magic code rewritten, among other things it will now take the casters level into account (as it should have) - Tons and tons of fixes to spellscripts and creature ability scripts. Scripting commands: - Added GetPhenoType() - Added SetPhenoType() - Optimizations to several scripting commands - SetSkyBox() added - SetFogColor() added - ResistSpell() now working with domain spells/subradial - ActionCastSpellAt* now working with subradial spells - DecrementRemainingSpellUses() problem with domain spells fixed - OnStoreClosed() now working correctly - Potential crashes in GetFactionBestAC(), GetFactionWorstAC(), GetArmorClassVersus() fixed - GetCreatureHasTalent() stack underflow fixed - Added DAMAGE_TYPE_BASE_WEAPON to GetDamageDealtByType() - Fixes to GetIsImmune(). Custom Content Goodies: - Added new column to VisualEffects.2da "OrientWithObject", - Increased the limit on the max number of tilesets from 24 to 50. - Added support for 8 new custom animation types: ANIMATION_LOOPING_CUSTOM3 ANIMATION_LOOPING_CUSTOM4 ANIMATION_LOOPING_CUSTOM5 ANIMATION_LOOPING_CUSTOM6 ANIMATION_LOOPING_CUSTOM7 ANIMATION_LOOPING_CUSTOM8 ANIMATION_LOOPING_CUSTOM9 ANIMATION_LOOPING_CUSTOM10 - Several new pathfinding node types added for custom tileset creators Game Mechanics: - You can no longer sell undroppable items. - Several fixes to the AI include scripts. - Touch attack code rewritten. - Several fixes to inventory pages disappearing, items staying gray, etc - Item properties "Immunity: Damage Type Positive Energy", "Immunity: Damage Type Negative Energy" fixed General stuff: - Optimization to the games resource/memory management - Several memory leaks fixed - Security and stability related fixes - Changes/fixes to the lootable corpse system (i.e. weapons now stay visible until looted) - Changes to the games behavior to clear all actions when someone joins the party. Potentially problematic actions will still be cleared (to prevent hostility problems), but especially nonhostile actions like rest are not affected anymore - Game no longer displays "Experience Points Gained: 0" messages. DM Client: - Fixes to the DM client (ie. portraits vanishing, quickbar becoming unuseable) - DMs can now move undroppable (cursed) items between inventories. - DMs can now drop undroppable (cursed) items. - Added useful tooltips for all the DM Creator Quickbar buttons. - Added ability for DMs to create items directly inside placeable Server Admin goodies - Bandwith profiling option - Module description problem fixed containers (e.g. chests) using the creator. Finally, Craig just added this the other day, this will make a lot of people happy I guess : - Added ini setting to nwnplayer.ini [Server Options] "Saving Throw Automatic Failure On 1=1" As already mentioned, this is only a partial and preliminary list (in fact, a very partial list) of the things that we plan to have in 1.63. If you don't see your favourite bug on that list, it doesn't mean we have forgotten about it - it might have been fixed already or could be fixed at some point in the future. You will probably find one or another thing I forgot in the list above when browsing through the Vaults news archive. We know it's been quite some time since the last patch and we know many of you really wait for this one, but I think as you can see from the list above, the changes are quite extensive and the wait should be very well worth it. The usual: Q: When is the patch done? A: When it's done. Sorry, right now we have no estimated release date. Q: Will there be new creatures or other content? A: Maybe, I don't know what the Live Team has planned. Hope that helps _________________ georg zoeller -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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Lo-Fi Version | Time is now: 5 September 2025 - 22:34 |