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![]() Баронет Group: Banned Posts: 604 Joined: 22 Oct 2003 From: иев Member No.: 90 ![]() Класс: Druid Направленность: Истино нейтральный Раса: Темный эльф ![]() |
Итак , прошу писать всех , кто что то понимает в них!
Я задам первый вопрос! Если Я не могу взять в руки предмет для копания руды- могу я каким то еще способом это зделать? -------------------- Геть не дівчинка.
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![]() Баронет Group: Members Posts: 680 Joined: 4 Oct 2003 From: Дом Member No.: 12 ![]() Класс: Fighter Направленность: Нейтральный злой Раса: Темный эльф ![]() |
ITAK....pod boi fanfarov prihodit information pro kraft.
1) Kraft BUDET -) 2) Kraft budet KHOROSHII -))) 3) a teper seriyozno. Kraft system for Siala is built on Craftable Natural Resources System. With my corrections and additions. Base features of CNR: 1. 12 fully functional trade skills that include mining, smelting, weapon crafting, armor crafting, tinkering, brewing, baking, gem crafting, enchanting, tailoring, alchemy, wood crafting (includes carpentry, bow crafting and fletching), and scribing. 2. A 20 level Trade Skill system that uses it’s own level structure and awards separate crafting experience for all skills. Adventuring experience can also be awarded if desired. This is fully configurable by the world builder. 3. A persistent trade skill book that tracks each skill and also shows the top 10 crafters in each skill. 4. 8 individual skill rankings. 5. Skill progress saved persistently using the trade skill book. 6. Trash cans where players can discard their unwanted items. 7. 10 different types of ore which can be mined and turned into ingots to be used by the other trade skills. 8. Ability to mine sand and clay. 9. Over 1200 different recipes available. 10. Flexible crafting and recipe system that allows for the easy creation of customizable recipes for craftable items! You can make your own items and recipes, and the CNR system automatically puts them into the CNR crafting device menus for the player to choose. 11. Allows for the use of the very popular CMD (Craftable Merchant Dialogue) system for NPC merchants. 12. Completely configurable by the builder. Want to add all your own recipes? In CNR you can do just that! What i've added: 1. Ability for skilled krafters to create unique rare items with NAMES (!) 2. Ability to create items with some "Unique Power Self Only" 3. New resources like Pink Copper, Metheorite (UO & Allods rulez forever), later i'll include glass (!) and Daedric (TeSC - MEGAGAME ))) 4. Recipies. The book containing, for example, 300 recipies, costs 85k and is VERY rare. The book Of absolute recicpies may fall only from creatures with CR near 80-100 -)) This system is 80 % corrected and 60 % useble at the moment. 'Cause if someone want to uderstand what i'm doing, plz download the BASE CHR system from nwVault and try to run it in NWN -) -------------------- The Hero will come and challenge a Quest. But without Hero there will be no Quest...
So sayeth the Wize Alaundo... |
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Lo-Fi Version | Time is now: 18 August 2025 - 02:18 |