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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Classes / Class Abilities
Shifter: - Problems with server autosaves fixed - Problems with direct switching between forms fixed - Missing gargoyle hide added - Epic Dragon hides now granting +6 DR - Tower shields now properly merge item properties Red Dragon disciple: - Now get correct d12 hit die in epic levels Black Guard: - Summon fiend now works correctly from level 9, not 10. Pale master: - Deathless Vigor feat now behaving as it should. Arcane Archer - Devastating Critial is now working with bows. Bard - Fix to bardsong bonuses, for epic-level bards. Dwarven Defender - Fixed to defensive stance becoming permanent under certain conditions - Can now pick the Two weapon fighting feat at level up. Assassins - Death attack sometimes missing feedback strings fixed Feats: - Dev Crit now working with bows. The prerequisites for this feat to take did not change - Fixed to defensive stance becoming permanent under certain conditions - Death attack sometimes missing feedback strings fixed - Fixed epic-level damage bonus for Divine Wrath ability. - Fix to bardsong bonuses in epic level. - The horrific appearance monster ability is now supernatural. - Bane of enemies damage calculation fixed. Spells - Dispel magic code rewritten, among other things it will now take the casters level into account (as it should have) - Tons and tons of fixes to spellscripts and creature ability scripts. - Added missing spellhooks to a couple of spells (i.e. endurance) - Several spells that didn't work with the crafting feats have been fixed - Fixed saving-throw-adjusted damage for the Sunbeam spell. - Fixed minor bug with the web spell. - Druids can now scribe shapechange scrolls. - Immunity vs mind now honored better by tasha's laughter spell . - Immunity vs mind now honored better by phantasmal killer spell . - Banishment now "kills" creatures instead of "destroying" them to make sure the OnDeath event is fired properly. - Properly capped "chain lightning" according to the D&D rules - Meteor swarm can now be scribed on scrolls - Stinking cloud now honors poison immunities - Immunity to paralysis does not help you against the Bigby's Crushing Hand and Bigby's Grasping Hand anymore. - Darkfire now properly damage capped Scripting commands - ResistSpell() now working with domain spells/subradial - ActionCastSpellAt* now working with subradial spells - DecrementRemainingSpellUses() problem with domain spells fixed - OnStoreClosed() now working correctly - The GetLastClosedBy() scripting command now works in the OnStoreClosed event of stores. The command should now be more reliable when used on stores in a multiplayer game as well. - Potential crashes in GetFactionBestAC(), GetFactionWorstAC(), GetArmorClassVersus() fixed - GetCreatureHasTalent() stack underflow fixed - Fixes to GetIsImmune(). - EffectDispelMagicAll, EffectDispelMagicBest fixed - Several fixes to the AI include scripts. Gameplay/Engine - Touch attack code rewritten. - Several fixes to inventory pages disappearing, items staying gray, etc - Item properties "Immunity: Damage Type Positive Energy", "Immunity: Damage Type Negative Energy" fixed - You can no longer sell undroppable items. - Lootable corpse system: weapons now stay visible until looted - Changes to the games behavior to clear all actions when someone joins the party. Potentially problematic actions will still be cleared (to prevent hostility problems), but especially nonhostile actions like rest are not affected anymore - Game no longer displays "Experience Points Gained: 0" messages. - Fixes to the flee behavior of the default AI - Epic Traps damage/saves are now correct. Tilesets - tde01_edge.2da fixed, doorway edge tiles in the dungeon tileset now display correctly. DM Client - Fixes to "white portraits" in the DM client - Fixes to "blank portraits" in the DM client - Fixes to "quickbar becoming unuseable" in the DM client New .ini options - Added ini setting to nwnplayer.ini [Server Options] "Saving Throw Automatic Failure On 1=1" - Added option to monitor and profile bandwith usage. - Option to modify the amount of RAM used for caching by the game resource manager added New Scripting commands - Added GetPhenoType() - Added SetPhenoType() - SetSkyBox() added - SetFogColor() added - Added DAMAGE_TYPE_BASE_WEAPON to GetDamageDealtByType() Custom Content / Engine "modability - Increased the limit on the max number of tilesets from 24 to 50. - Added new column to VisualEffects.2da "OrientWithObject", - Added support for 8 new custom animation types: ANIMATION_LOOPING_CUSTOM3 ANIMATION_LOOPING_CUSTOM4 ANIMATION_LOOPING_CUSTOM5 ANIMATION_LOOPING_CUSTOM6 ANIMATION_LOOPING_CUSTOM7 ANIMATION_LOOPING_CUSTOM8 ANIMATION_LOOPING_CUSTOM9 ANIMATION_LOOPING_CUSTOM10 - Several new pathfinding node types added for custom tileset creators - Added more tile path nodes of types f, g, h, i, j, k and l (lower case L). For custom tile set support. Code: Код TYPE g TYPE h --------- --------- [ | | | ] [ | ] [ | | | ] [---+-+ ] [-+-+ +-] [----/+-] [ | | | ] [-+ | | ] [ | | | ] [ | | | ] --------- --------- TYPE i TYPE j --------- --------- [---+---] [---+---] [ | ] [ ] [-+ | +-] [-+ +-] [ | ] [ ] [---+---] [---+---] --------- --------- TYPE k TYPE f --------- --------- [ | | | ] [ | | | ] [-+ | | ] [ | | | ] [---+ +-] [-+ + +-] [-+ | | ] [ | | | ] [ | | | ] [ | | | ] --------- --------- TYPE l --------- [ | | | ] [-+ | +-] [---+---] [-+ | +-] [ | | | ] --------- DM Client - DMs can now move undroppable (cursed) items between inventories. - DMs can now drop undroppable (cursed) items. - Added useful tooltips for all the DM Creator Quickbar buttons. - Added ability for DMs to create items directly inside placeable Server features / enhancements - Added Bandwith profiling option - Module description problem fixed containers (e.g. chests) using the creator. - Many security fixes - ELC now strips some BAD_STRREF item properties on local vault games Optimizations - Resource/Memory management improved. - Resource caching improved - Several memory leaks fixed - Several Scripting Commands optimized and speed enhanced - Minor improvements to the core AI scripts - Minor improvements to several spellscripts Official Campaign - HotU: Chapter 3 - When the game ends, we now remove the non-droppable (cursed) flag from all items before doing the final export of the character. This is so that when you take the character into another module, you can drop items such as the Relic of the Reaper. - If you already have a character who can't get rid of the Relic (or another item), you can do the following (in single player) - in the chat bar, type: ##DebugMode 1 ##runscript nw_itemreset ##DebugMode 0 - If you use this script so that you can drop an item which is part of the module you're currently playing, don't be surprised if the game breaks later on (because the module will expect you to have the item). Only use it to get rid of items that have been stuck to your character from other modules. -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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Post
#2
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Голодная бездна Group: Hall of Fame Posts: 4.430 Joined: 3 Oct 2003 From: Мечта Member No.: 4 ![]() Класс: Harper Scout Направленность: Истино нейтральный Раса: Человек ![]() |
Цитата(Strannik @ 15:35, 31 August 2004) А что за зверь такой, Эверквест то биш? официальный сайт игры - http://everquest2.station.sony.com/ ролики игры - http://everquest2.station.sony.com/#mediaMovies цены игры - https://store.station.sony.com/game_index.jsp?gamecode=EQ2 CD Edition includes a series of CDs, an in-game item (exclusive paintings for player housing), and an in-box item (poster with Qeynos and Freeport maps). EverQuest® II is the next generation of massively multiplayer gaming, a huge online world where thousands of players come together for adventure and community. Featuring breathtaking graphics and a vast, beautiful game world to explore, EverQuest II sets the standard for graphical realism as players are immersed in the game's exciting locales and dangerous lands. EverQuest II brings players into its world with a powerful epic storyline and gives them the power to be the hero or villain in their personal adventure. Players enter this world by creating their own unique character, choosing from 16 races and 24 classes. Players will encounter hundreds of creatures as they travel across majestic landscapes of rolling hills, barren deserts, dense forests, and bustling cities. Thousands of items, hundreds of spells, and unlimited adventure await all who enter the world of EverQuest II. For more information on EverQuest II, please visit www.everquest2.com. Expected release date is November 2004, so PRE-ORDER NOW! Preorders: All release dates are estimates only and are subject to change. Cancellations will be accepted until midnight, PST, October 27, 2004. Pre-order this software now to receive the EverQuest II Starter Kit for FREE (shipping and taxes not included). Note: The Starter Kit is only available to those that have pre-ordered the software and you must use the same Station Name for both products. This offer is valid while supplies last. Platform: PC Required Specs: Windows® 98/2000/ME/XP Processor 1 ghz or greater 512 MB RAM Pixel shader and vertex shader compatible hardware with 64MB of texture memory DirectSound compatible audio hardware 56K + Internet Connection 16X Speed CD-ROM 6 Gigabytes Hard Drive Space DirectX 9.0 compatible video card Recommended Specs: Windows® 98/2000/ME/XP Processor 2 ghz or greater 1 GB RAM Pixel shader and vertex shader compatible hardware with 128MB of texture memory DirectSound compatible audio hardware Broadband Internet Connection 16X Speed CD-ROM 10 Gigabytes Hard Drive Space DirectX 9.0 compatible video card System requirements subject to change as the game progresses. Internet Play: EverQuest II is an internet-only game, requiring players to connect to Sony Online Entertainment servers via their own Internet connections for which they are responsible. Additional online fees and valid credit card required. -------------------- Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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