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 Bes Inc.
post 14:34, 3 December 2003
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http://www.gamebanshee.com/neverwinternigh...gondisciple.php


Breath Weapons go up by 1d10 every 3 levels after 10th. The DC save increases by 1 every 4 levels. natural AC increases by 1 every 5 levels after 10th.

This post has been edited by Bes Inc.: 15:08, 3 December 2003


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Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 14:51, 3 December 2003
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Голодная бездна

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http://www.gamebanshee.com/neverwinternigh.../palemaster.jpg


This post has been edited by Bes Inc.: 14:52, 3 December 2003


--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 14:53, 3 December 2003
Post #3


Голодная бездна

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http://www.gamebanshee.com/neverwinternigh...eaponmaster.jpg


--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 14:55, 3 December 2003
Post #4


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http://www.gamebanshee.com/neverwinternigh...ges/shifter.jpg



--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 14:59, 3 December 2003
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http://www.gamebanshee.com/neverwinternigh...mpionoftorm.jpg



--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 15:00, 3 December 2003
Post #6


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http://www.gamebanshee.com/neverwinternigh...vendefender.jpg



--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 12:38, 28 January 2004
Post #7


Голодная бездна

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Дополнение по Шифтеру. Для облегчения выбора форм.

Updated with two fixes:

Non-Epic Shifter Details


Greater Wildshape I (Wyrmling)
All merge Armor and Items.

Red (Dragon)
Str: 16, Dex: -, Con: 15
THP: +15/AC +5
True Seeing, Immunity: Paralysis
Immunity Increased: Fire 100%, Immunity Decreased: Cold 50%
Fire Cloud: DC 15+½ Shifter levels, Reflex save

Blue (Dragon)
Str: 15, Dex: -, Con: 15
THP: +15/AC +5
True Seeing, Immunity: Paralysis
Immunity Increased: Electricity 100%
Lightning Cloud: DC 15+½ Shifter levels, Reflex save

Black (Dragon)
Str: 15, Dex: 17, Con: -
THP: +15/AC 18
True Seeing, Immunity: Paralysis
Immunity Increased: Acid 100%
Acid Cloud: DC 15+½ Shifter levels, Reflex save

White (Dragon)
Str: 15, Dex: 17, Con: -
THP: +15/AC 18
True Seeing, Immunity: Paralysis
Immunity Increased: Cold 100%, Immunity Decreased: Fire 50%
Cold Cloud: DC 15+½ Shifter levels, Reflex save

Green (Dragon)
Str: 15, Dex: - Con: 16
THP: +15/AC +5
True Seeing, Immunity: Paralysis
Immunity Increased: Acid 100%
Chlorine Gas Cloud (Acid): DC 15+½ Shifter levels, Reflex save

Greater Wildshape II

Harpy (Magical Beast)
Str: 18, Dex: 18, Con:-
THP: +20/AC 22
Merge Armor, Merge Items
Captivating Song: DC 14+1/3 Shifter levels, Will save

Gargoyle (Magical Beast)
Str: -, Dex: 18, Con: 18
THP: +20/AC 22
Merge Armor, Merge Items
Damage Reduction 15/+1

Minotaur (Monstrous)
Str: 19, Dex: -, Con: 17
THP: +25/AC +6
Merge Armor, Merge Items, Merge Weapon
Battleaxe +1

Greater Wildshape III

Basilisk (Magical Beast)
Str: 16, Dex: -, Con: -
THP: +30/AC +10
Merge Armor ONLY
Petrification Gaze: DC 12+½ Shifter levels, Fortitude save

Drider (Aberration)
Str: 16, Dex: 16, Con: 15
THP: +20/AC 21
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 14, Freedom of Movement
Darkness
Drider Spear +2
(+2 Discipline, OnHit Poison: DC 16 1d2 Strength)

Manticore (Magical Beast)
Str: 20, Dex: 19, Con: 15
THP: +30/AC 21
Merge Armor ONLY
Hurl Spikes: ½ Shifter levels, Maximum 5

Humanoid Shape

Drow Warrior(Elf)
Str: 18, Dex: 21, Con: (-2)
THP: +30/AC 23
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 26
Darkness
Venomblade +3
(OnHit Poison: DC 16 1d2 Strength, +2 Improved Saving Throw vs Poison)

Lizardfolk Whipmaster (Reptilian)
Str: 16, Dex: 20, Con:-
THP: +35/AC 24
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 5/+1, Damage Resistance: Acid 5/-
Immunity: Poison, Saving Throw Bonus Universal: +2
Bonus Feat: Ambidexterity
Freedom of Movement, +10 Discipline, +4 Listen
Shocking Whip +3 (Uses Dex for AB)
(Bonus Feat: Disarm (Whip), 1d6 Electrical Damage, OnHit Stun: DC 22 10%/ 4 Rounds)

Kobold Commando (Reptilian)
Str: -, Dex: 22, Con: -
THP: +10/AC 26
Merge Armor, Merge Items, Merge Weapon
Freedom of Movement
Bonus Feats: Darkvision, Dodge, Use Poison
+10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble
Commando Sword +3
(Bonus Feats: Hide in Plain Sight, Sneak Attack (2d6), Weapon Finesse, OnHit Poison: DC 18 1d2 Strength)

Greater Wildshape IV

Dire Tiger (Animal)
Str: 27, Dex: 17, Con: 15
THP: +60/AC 21
Merge Armor ONLY
None

Medusa (Monstrous)
Str: 19, Dex: 19, Con: -
THP: +35/AC 24
Merge Armor, Merge Items
Medusa Snakes: OnHit Poison: DC 14
Petrification Gaze: DC 12+½ Shifter levels, Fortitude save

Mind Flayer (Aberration)
Str: -, Dex: 19, Con: -, Int: +8, Wis: +2
THP: +30/AC 21
Merge Armor, Merge Items
Spell Resistance 24, Immunity: Mind-Affecting Spells
Bonus Feat: Darkvision, Dodge, +6 Listen and Spot
Weapon Enhancement +2
Psionic Inertial Barrier: 10/+5, 1 round per level
Mind Blast: DC 15+Wis modifier+½ Shifter levels over 10, Will save, Magical Damage

Epic Shifter Details

Greater Wildshape II, Improved forms (Level 13)

Harpy (Magical Beast)
Str: 20, Dex: -, Con: 20
THP: +40/AC +11
Merge Armor, Merge Items
Captivating Song: DC 14+1/3 Shifter levels, Will save

Gargoyle (Magical Beast)
Str: 20, Dex: 20, Con: -
THP: +60/AC 27
Merge Armor, Merge Items
NO Damage Reduction (???) (Creature hide x2_it_egarprop MISSING) будет добавлено Дамаг редукшен в 1.62.

Minotaur (Monstrous)
Str: 22, Dex: -, Con: 20
THP: +50/AC +10
Merge Armor, Merge Items, Merge Weapon
Epic Minotaur Axe +3
(Bonus Feats: Weapon Proficiency: Martial, Knockdown, 1d6 Fire Damage)

Greater Wildshape III, Improved forms (Level 15)

Basilisk (Magical Beast)
Str: 17, Dex: 17, Con: -
THP: +60/AC 23
Merge Armor ONLY
Petrification Gaze: DC 12+½ Shifter levels, Fortitude save

Drider (Aberration)
Str: 19, Dex: 17, Con: 18
THP: +60/AC 25
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 18, Damage Reduction 5/+20
Freedom of Movement, +8 Hide and Move Silently
Darkness, Magic Missile
Drider Spear +5
(Bonus Feat: Cleave, +6 Discipline, OnHit Poison: DC 20 1d2 Strength)

Manticore (Magical Beast)
Str: 20, Dex: 19, Con: -
THP: +60/AC 30
Merge Armor ONLY
Damage Reduction 5/+20, Bonus Feat: Power Attack
Hurl Spikes: ½ Shifter levels, Maximum 5

Humanoid Shape, Improved forms (Level 17)

Drow Warrior (Elf)
Str: 22, Dex: 24, Con: (-2)
THP: +60/AC 30
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 30
Bonus Feats: Cleave, Dodge, Darkvision, Improved Evasion
Drow Frozen Blade +6
(OnHit Freeze: Slow Attacker, DC 10+(Casterlevel), [Level 15], 2d4 Cold Damage)

Lizardfolk Whipmaster (Reptilian)
Str: 21, Dex: 20, Con: -
THP: +75/AC 27
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 15/+5, Damage Resistance: Acid 15/-
Immunity: Poison, Improved Saving Throws Universal: +4
Bonus Feats: Ambidexterity, Weapon Finesse, Whirlwind Attack
Freedom of Movement, +15 Discipline, +8 Listen
Epic Shocking Whip +5 (Uses Dex for AB)
(Bonus Feat: Disarm (Whip), 2d8 Electrical Damage, OnHit Stun: DC 26 10%/ 4 Rounds)

Kobold Commando (Reptilian)
Str: -, Dex: 25, Con: -
THP: +70/AC 30
Merge Armor, Merge Items, Merge Weapon
Freedom of Movement
Bonus Feats: Darkvision, Dodge, Use Poison
+10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble
Kobold Commando Sword +6
(Bonus Feats: Hide in Plain Sight, Improved Evasion, Sneak Attack (5d6), Weapon Finesse, 2d6 Massive Criticals, 2d4 Acid Damage, OnHit Poison: DC 24 1d2 Dexterity)

Epic Shifter Feats Details

Undead Shape

Risen Lord
Str: 21, Dex: -, Con: 19
THP: +60/AC +13
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 20, Damage Reduction 15/+3
Damage Immunities: Slashing 50%, Piercing 50%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Risen Lord Scythe +5
(Bonus Feats: Cleave, Whirlwind Attack, Vampiric Regeneration +2)

Vampire
Str: 18, Dex: 20, Con: -
THP + 30/AC 28
Merge Armor, Merge Items
Regeneration +5, Damage Reduction 15/+1
Damage Resistances: Cold 20/-, Electricity 20/-
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Weapon Enhancement +5
Vampire Bite: OnHit Level Drain 2: DC 30
Domination Gaze

Spectre
Str: 16, Dex: 22, Con: -
THP +40/AC 31
Merge Armor ONLY
Damage Reduction 15/+4, Turn Resistance: +2
Damage Resistances: Cold 5/-, Electricity 5/-
Immunity Decreased: Divine 25%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack, Knockdown
Bonus Feats: Darkvision, Improved Evasion
+15 Hide and Move Silently
Shadow Attack, Invisibility

Outsider Shape (Wisdom 25)

Azer Chieftain
Str: 20, Dex: -, Con: 21
THP +50/AC +13
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 12, Immunity Increased: Fire 100%
Immunity Decreased: Cold 50%
Burning Hands, Fire Stream
Azer Flaming Waraxe +5
(Bonus Feats: Cleave, Knockdown, Power Attack, 2d4 Fire Damage)

Rakshasa
Str: 17, Dex: 20, Con: -
THP +30/AC 27
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 15/+5, Immunity: Level 8 and Lower Spells
+15 Spellcraft, +11 Move Silently, +10 Hide and Spot, +5 Discipline
Dispel, Ice Storm, Mestil’s Acid Breath
Rakshasa Staff +5
(Bonus Feats: Dodge, Knockdown, True Seeing, Improved Saving Throws Universal: +2, 1d10 Fire Damage)

Death Slaad Lord
Str: 22, Dex: 19, Con: 18
THP +70/AC 30
Merge Armor ONLY
Regeneration +5, Immunity: Fear
Damage Reduction 10/+5
Damage Resistances: Acid 10/-, Cold 10/-, Electricity 10/-, Fire 10/-, Sonic 10/-
Bonus Feats: Cleave, Power Attack
Chaos Spittle

Construct Shape (Wisdom 27)

Stone Golem
Str: 31, Dex: -, Con: -
THP +90/AC +13
Merge Armor ONLY
Spell Resistance 22, Damage Reduction 15/+3
Damage Immunities: Piercing 50%, Slashing 50%
Immunity Decreased: Acid 50%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Hurl Rocks

Demonflesh Golem
Str: 29, Dex: -, Con: -
THP +90/AC +13
Merge Armor ONLY
Spell Resistance 22, Damage Reduction 30/+3
Immunity Increased: Electricity 100%
Damage Resistances: Acid 20/-, Cold 20/-, Fire 20/-
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack

Iron Golem
Str: 33, Dex: -, Con: -
THP +90/ AC +13
Merge Armor, Merge Items
Spell Resistance 26, Damage Reduction 20/+4
Immunity Increased: Electricity 90%
Immunity Decreased: Fire 50%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Bonus Feats: Knockdown, Power Attack
Poison Gas

Dragon Shape (Wisdom 30)
Red, Blue, and Green all have the same stats and bonuses, only the Breath Weapons differ

Ancient Dragon
Str: 48, Dex: 36, Con: 32
THP +100/AC 43
Merge Armor ONLY
True Seeing, Spell Resistance 20, Damage Reduction 5/+1
Immunity Increased: Fire 100%, Immunity Decreased: Cold: 50%
Immunities: Mind-Affecting Spells, Paralysis, Sneak Attack
Breath Weapon, Fire/Lightning/Gas


1. How is Dragon breath attack DC calculated?
2. How is Dragon breath attack damage calculated?
3. How is Green Dragon breath Ability damage calculated?

SL = Shifter Level
DL = Druid Level
X is equal to 2 for each 3 levels above level 4 (add shifter and druid levels for this).
A level 40 druid/shifter will have an X of 24 (40 - 4 = 36 ; 36 / 3 = 12 ; 12 x 2 = 24). Therefore, his firebreath will be 24d10 damage.
Must have at least 10shifter levels or get a -4 Penalty to X. A pure druid will get a penalty of -4, so his firebreath will "only" do 20d10 damage.

DC for both pure druids and druid/shifters is 15 + (half your druid levels and shifter levels combined)... I'm not sure if a -4DC penalty is here too without 10shifter levels.

Ancient Red Dragon Breath Weapon, Fire Firebreath is Xd10, Dragon breath DC is 15+((SL+DL)/2).

Ancient Blue Dragon Breath Weapon, Lightning Lightning is Xd8, Dragon breath DC is 15+((SL+DL)/2).

Ancient Green Dragon Breath Weapon, Gas Acid/Poison is Xd6, Dragon breath DC is 15+((SL+DL)/2).

This post has been edited by Bes Inc.: 16:00, 28 April 2004


--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 17:01, 30 January 2004
Post #8


Голодная бездна

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Red Dragon Disciple - Epic Levels (level 21+)
Embracing his draconic heritage is but one stop on the disciple's life journey. His quest to understand, command, and harness his draconic energies has taken him into the realm of the epic.
Hit Die: d12
Skill Points: 2 + Int Modifier every level
Bonus Feats: 1 bonus feat every four levels
Breath Weapon: Your breath weapon damage potential increases by 1d10 for every 3 levels after 10th. The save DC against your breath weapon increases by +1 every 4 levels after 10th.

Epic Red Dragon Disciple Bonus Feats List
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Damage Reduction, Epic Reputation, Epic Spell Focus, Epic Prowess, Epic Spell Penetration, Epic Toughness, Improved Combat Casting.



Dwarven Defender - Epic Levels (level 21+)
The epic dwarven defender has become the very definition of immovable object. He is a stalwart warrior that can stand against virtually any foe imaginable.
Hit Die: d12
Skill Points: 2 + Int Modifier every level
Bonus Feats: 1 bonus feat every four levels
Defensive Stance: an additional use per day is gained for every two levels past 9th.
Damage Reduction: the damage reduction increases by 3 points for every four levels above 10th.

Epic Dwarven Defender Bonus Feats List
Armor Skin, Damage Reduction, Devastating Critical, Energy Resistance, Epic Toughness, Epic Prowess, Epic Weapon Focus, Overwhelming Critical, Perfect Health.



Pale Master - Epic Levels (level 21+)
The pale master's bond with the undead continues to grow, as she becomes the epic pale master.

Hit Die: d6
Skill Points: 2 + Int Modifier every level
Bonus Feats: The epic pale master gains a bonus feat every three levels
Boneskin: improves by +2 for every four levels past level 8.
Undead Graft: can use this supernatural attack an additional time per day for every 3 levels gained.
Deathless Vigor: every five levels an additional +5 permanent hit points are gained.

Epic Pale Master Bonus Feats List
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting.



Champion of Torm - Epic Levels (level 21+)
Torm guides the epic champion of Torm on her life journey. She has ascended through the ranks of holy warriors to become a symbol of Torm's might.

Hit Die: d10
Skill Points: 2 + Int Modifier every level
Bonus Feats: 1 bonus feat every three levels
Sacred Defense: Saving throws continue to improve by +1 for every 2 levels.
Divine Wrath: Every five levels the attack, damage and saving throw bonuses increases by a further +2.


Epic Champion of Torm Bonus Feats List
Automatic Quicken, Automatic Silence Spell, Automatic Still Spell, Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Spell Penetration, Epic Weapon Focus, Great Wisdom, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Spell Focus, Superior Initiative.




Weapon Master - Epic Levels (level 21+)
The weapon master's bond with his weapon of choice becomes stronger and devastatingly effective as he becomes the epic weapon master.
Hit Die: d10
Skill Points: 2+ Int Modifier every level
Bonus Feats: 1 bonus feat every three levels
Superior Weapon Focus: For every five levels gained an additional +1 to attack is granted to the Weapon of Choice.

Epic Weapon Master Bonus Feats List
Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative.




Shifter - Epic Levels (level 21+)
The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats.
Hit Die: d8
Skill Points: 4 + Int Modifier every level
Bonus Feats: 1 bonus feat every three levels

Epic Shifter Bonus Feats List
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Construct Form, Dragon Form, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting, Great Wisdom, Outsider Shape, Undead Shape.


--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 16:33, 26 April 2004
Post #9


Голодная бездна

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Posts: 4.430
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From: Мечта
Member No.: 4


Класс: Harper Scout
Направленность: Истино нейтральный
Раса: Человек



На каком уровне ПалеМастера какие самоны.

9 - Mummy Warrior
10- Spectre
12- Vampire Rouge
14- Greater Bodak
16- Ghoul King
18- Vampire Mage
20- Skeletal Balck Gaurd
22- Lich
24- Lich Lord
26- Alhoon
28- Elder Alhoon
30- Lesser Demi-Lich

модератор если не сложно прикрепите тему.
Спасибо.

This post has been edited by Bes Inc.: 12:08, 30 April 2004


--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 15:56, 28 April 2004
Post #10


Голодная бездна

Group: Hall of Fame
Posts: 4.430
Joined: 3 Oct 2003
From: Мечта
Member No.: 4


Класс: Harper Scout
Направленность: Истино нейтральный
Раса: Человек



Druid Wildshape (Animal), (Level 5)
All forms Merge Armor ONLY

Brown Bear
Str: 27, Dex: 13, Con: 19
THP +10/AC 12

Panther
Str: 16, Dex: 15, Con: 19
THP: +10/AC 16

Wolf
Str: 13, Dex: 15, Con: 15
THP +10/AC 16

Boar
Str: 15, Dex: 10, Con: 17
THP +10/AC 15

Badger
Str: 8, Dex: 17, Con: 15
THP +10/AC 18

Druid Wildshape (Animal), Improved forms (Level 12)
All forms Merge Armor ONLY

Dire Bear
Str: 31, Dex: 13, Con: 19
THP +40/AC 16

Panther
Str: 25, Dex: 15, Con: 17
THP +30/AC 20

Dire Wolf
Str: 25, Dex: 15, Con: 17
THP +30/AC 20

Dire Boar
Str: 27, Dex: 10, Con: 17
THP +20/AC 20

Dire Badger
Str: 14, Dex: 17, Con: 19
THP +20/AC 23

Druid Elemental Shape (Elemental), Huge (Level 16)
All forms Merge Armor ONLY

Fire
Str: 19, Dex: 19, Con: 26
THP -/AC 19
Damage Reduction 10/+2, Immunity Increased: Fire 100%, Immunity Decreased: Cold 50%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Damage Bonus: 1d8 Fire

Water
Str: 25, Dex: 22, Con: 19
THP -/AC 26
Damage Reduction 10/+2, Immunity Increased: Fire 100%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Drown

Earth
Str: 30, Dex: 10, Con: 22
THP -/AC 17
Damage Reduction 10/+2
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack

Air
Str: 19, Dex: 30, Con: 19
THP -/AC 30
Damage Reduction 10/+2
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Whirlwind (Pulse Attack)

Druid Elemental Shape (Elemental), Elder (Level 20)
All forms Merge Armor ONLY

Fire
Str: 23, Dex: 19, Con: 30
THP -/AC 20
Damage Reduction 15/+3, Immunity Increased: Fire 100%, Immunity Decreased: Cold 50%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Damage Bonus: 1d8 Fire

Water
Str: 29, Dex: 22, Con: 23
THP -/AC 26
Damage Reduction 15/+3, Immunity Increased: Fire 100%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Drown

Earth
Str: 34, Dex: 10, Con: 22
THP -/AC 20
Damage Reduction 15/+3
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack

Air
Str: 23, Dex: 34, Con: 19
THP -/AC 32
Damage Reduction 15/+3
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Whirlwind (Pulse Attack)


--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 16:06, 28 April 2004
Post #11


Голодная бездна

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Quote:

now for feats.
From level 1 to level 40.

Characters get ONE general feat at the following CHARACTER levels.

1, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39


Those general feats can be used for ANY feat that you qualify for. If you are over level 20, then you count as an Epic Character, and may start taking Epic Feats, provided that you meet ALL their prerequisites.

Those general feats are NOT influenced by the levels you take. ALL CHARACTERS get those feats at those CHARACTER LEVELS.

For reference, "Character Level" is the SUM of your "class levels".

Fighter 5 / Cleric 10 / Paladin 8 has a "Character Level of 24".


There is NOTHING that you can do to get more General feats. no tricks, no leveling orders. NOTHING


Now, there are Bonus Feats.

you know what? I'm going to do this explicitly.

Humans get a Bonus Feat at CHARACTER level 1.

All classes get some Bonus Feats at particular CLASS LEVELS. class level is how many levels of that class you have. ALL bonus feats are RESTRICTED to a particular BONUS FEAT LIST, that is different for each class. The HotU manual provides FULL DETAILS of the bonus feat list for each class. I am NOT going to type that up

Arcane Archer gets bonus feats at CLASS LEVELS:
14, 18, 22, 26, 30

Assassin gets bonus feats at CLASS LEVELS:
14, 18, 22, 26, 30

Barbarian gets bonus feats at CLASS LEVELS:
24, 28, 32, 36, 40

Bard gets bonus feats at CLASS LEVELS:
23, 26, 29, 32, 35, 38

Blackguard gets bonus feats at CLASS LEVELS:
13, 16, 19, 22, 25, 28

Champion of Torm gets bonus feats at CLASS LEVELS:
2, 4, 6, 8, 10, 14, 18, 22, 26, 30

Cleric gets bonus feats at CLASS LEVELS:
23, 26, 29, 32, 35, 38

Druid gets bonus feats at CLASS LEVELS:
24, 28, 32, 36, 40

Dwarven Defender gets bonus feats at CLASS LEVELS:
14, 18, 22, 26, 30

Fighter gets bonus feats at CLASS LEVELS:
1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 26, 28, 30, 32, 34, 36, 38, 40

Harper Scout gets bonus feats at CLASS LEVELS:
1, 5
(note, these are typically used for Favoured Enemy or Lingering Song feats, UNLESS you take those Harper Scout Class Levels while you are an Epic Character).

Monk gets bonus feats at CLASS LEVELS:
25, 30, 35, 40

Paladin gets bonus feats at CLASS LEVELS:
23, 26, 29, 32, 35, 38

Palemaster gets bonus feats at CLASS LEVELS:
13, 16, 19, 22, 25, 28

Ranger gets bonus feats at CLASS LEVELS:
1*, 5*, 10*, 15*, 20*, 23, 26, 29, 32, 35, 38
(note, the ones marked with a * are typically used for Favoured Enemy feats, UNLESS you take those Ranger Class Levels while you are an Epic Character).

Red Dragon Disciple gets bonus feats at CLASS LEVELS:
14, 18, 22, 26, 30

Rogue gets bonus feats at CLASS LEVELS:
10*, 13*, 16*, 19*, 24, 28, 32, 36, 40
(note, the ones marked with a * are typically used for Rogue Special Ability feats, UNLESS you take those Rogue Class Levels while you are an Epic Character).

Shifter gets bonus feats at CLASS LEVELS:
13, 16, 19, 22, 25, 28

Shadowdancer gets bonus feats at CLASS LEVELS:
13, 16, 19, 22, 25, 28

Sorcerer gets bonus feats at CLASS LEVELS:
23, 26, 29, 32, 35, 38

Weapon Master gets bonus feats at CLASS LEVELS:
1*, 13, 16, 19, 22, 25, 28
(note, the one marked with a * is to be used for the Weapon of Choice feat, If you take that Weapon Master level as an epic chacter, you could use it for an epic feat, but that would SCREW up your character (And has done so for some people)).

Wizard gets bonus feats at CLASS LEVELS:
5*, 10*, 15*, 20*, 23, 26, 29, 32, 35, 38
(note, the ones marked with a * are typically used for Metamagic feats, UNLESS you take those Wizard Class Levels while you are an Epic Character).


--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Taras_Potatos
post 20:57, 29 April 2004
Post #12


Рыцарь

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Класс: Paladin
Направленность: Законопослушный добрый
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Бес, если знаеш, роскажи как ростет бейс атак бонус у епиков.


--------------------
MEIN HERZ BRENNT
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 Bes Inc.
post 12:41, 30 April 2004
Post #13


Голодная бездна

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Раса: Человек



Цитата(Taras_Potatos @ 20:57, 29 April 2004)
Бес, если знаеш, роскажи как ростет бейс атак бонус у епиков.

У каждого класса он растёт индивидуально, все напамять я конечно не помню.
В мультиклассе ВАВ плюсуется.
например
файтер 10 уровня имеет ВАВ=10
вор 10 уровня имеет ВАВ=7
файтер10/вор10 имеет ВАВ=17

После 20го уровня у файтера каждые 2 уровня прибавляет +1 к ВАВ. (паладин, дд, варвар, вм и т.д.)
тоесть Файтер 40 уровня имеет BAB 20 + EAB 10 = 30/25/20/15 (4 атаки)

а визард 40ый
BAB 10 + EAB 10 = 20/15 (2 атаки)

вот в кратце.

ПыСы - ВАВ бэйсик атак бонус, ЕАВ эпик атак бонус.

This post has been edited by Bes Inc.: 13:01, 30 April 2004


--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 12:43, 30 April 2004
Post #14


Голодная бездна

Group: Hall of Fame
Posts: 4.430
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From: Мечта
Member No.: 4


Класс: Harper Scout
Направленность: Истино нейтральный
Раса: Человек



Eyeball Familiar:
- Freezing paralyzes the enemy for a short amount of time if he fails as Save against DC10+ (Eyeball Hit dice/3)

- The eye balls fire bolt has a chance to knock down the enemy on a critical hit if he fails a save at DC 10+ (Eyeball Hit Dice /3)

- The eye ball inflict wounds bolt has a chance of slowing down the enemy on a critical hit if he fails a save at DC 10+ (Eyeball Hit Dice /3)

In any case there is no saving throw against the normal damage of the attack, the eyeball just has to hit a ranged touch attack (after all, he just has to throw an eye on you : )

If all the spells it has are used up (and that's more than any mage would have at higher level), he will switch to weapon finesse mode and engage melee


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Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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 Bes Inc.
post 10:44, 30 July 2004
Post #15


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Код
What Shapes merge Weapons? Items? Armor?

Shape                          Weapon   Items    Armor
----------------------------- -------- -------- --------
Wyrmling (Any)                            Y        Y
Harpy                                     Y        Y
Gargoyle                                  Y        Y
Minotaur                         Y        Y        Y
Basilisk                                           Y
Drider                           Y        Y        Y
Manticore                                          Y
Drow Warrior                     Y        Y        Y
Lizardfolk Whipmaster            Y        Y        Y
Kobold Commando                  Y        Y        Y
Dire Tiger                                         Y
Medusa                                    Y        Y
Mindflayer                                Y        Y
Epic Harpy                                Y        Y
Epic Gargoyle                             Y        Y
Epic Minotaur                    Y        Y        Y
Epic Basilisk                                      Y
Epic Drider                      Y        Y        Y
Epic Manticore                                     Y
Epic Drow Warrior                Y        Y        Y
Epic Lizardfolk Whipmaster       Y        Y        Y
Epic Kobold Commando             Y        Y        Y
Risen Lord                       Y        Y        Y
Vampire                                   Y        Y
Spectre                                            Y
Azer Chieftain                   Y        Y        Y
Rakshasa                         Y        Y        Y
Death Slaad Lord                                   Y
Stone Golem                                        Y
Demonflesh Golem                                   Y
Iron Golem                                Y        Y
Dragon (Any)                                       Y


This post has been edited by Bes Inc.: 10:46, 30 July 2004


--------------------
Мнение автора этого сообщения, может не совпадать с вашим, Многоуважаемый читатель, но это не значит, что кто то из нас не прав... Истина где-то там...
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