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#16
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Баронет Group: Members Posts: 585 Joined: 6 Jun 2005 Member No.: 1.655 ![]() Класс: Monk Направленность: Законопослушный злой Раса: Человек ![]() |
Внесу свою лепту в обсуждение
![]() Качать другие статы для шифтера, как кто-то пердлагал выше, никак не выйдет. Если вы внимательно прогоните шифтера в ТХ, то без труда заметите, что некоторые важные типы форм (нежить например), требуют определенный уровень мудрости (для нежити 25). -------------------- |
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#17
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Простолюдин Group: Members Posts: 34 Joined: 25 Aug 2005 Member No.: 1.862 ![]() Класс: Cleric Направленность: Хаотичный нейтральный Раса: Человек ![]() |
Цитата equipment properties merge? Weapon All properties (extra damage, Keen, stat/ability bonuses, bonus Feats, etc.), but not the magical bonus To Hit and not the base damage (i.e., 1d8 for a longsword). Note also only a handful of Shapes merge your weapon, and the merged properties don't always show in the Character screen. Note that the magical bonus for damage does merge, however, so a +3 weapon merged into a minotaur's battleaxe will become a +1 battleaxe with +3 extra damage. Offhand Weapon No. Armor Everything except Base Armor Class. Bonuses to AC, skill modifications, and bonus Feats are melded. Shields Everything except Base Armor Class. Bonuses to AC, skill modifications, and bonus Feats are melded. Shields are considered armor for purposes of which Shapes will merge them. Note that a bug in the merge script prior to v1.64 does not allow merging of Tower Shields. Gloves No. Sorry, Monks. Gauntlets/Bracers No. Helmets Yes. Helmets are considered armor for purposes of which Shapes will merge them. Cloaks Yes. Belts Yes. Rings Yes. Amulets Yes. Boots Yes. Note that any AC enhancements, regardless of type, are converted into Deflection enhancements when merging, and Deflection enhancements don't stack. So your +3 chainmail, +2 shield, +4 ring, and +2 cloak will only give you the highest AC bonus, +4, instead of the +11 you get while unShifted. Shape ------------------- Weapon Items Armor ----------------------------- -------- -------- -------- Wyrmling (Any) Y Y Harpy Y Y Gargoyle Y Y Minotaur Y Y Y Basilisk Y Drider Y Y Y Manticore Y Drow Warrior Y Y Y Lizardfolk Whipmaster Y Y Y Kobold Commando Y Y Y Dire Tiger Y Medusa Y Y Mindflayer Y Y Epic Harpy Y Y Epic Gargoyle Y Y Epic Minotaur Y Y Y Epic Basilisk Y Epic Drider Y Y Y Epic Manticore Y Epic Drow Warrior Y Y Y Epic Lizardfolk Whipmaster Y Y Y Epic Kobold Commando Y Y Y Risen Lord Y Y Y Vampire Y Y Spectre Y Azer Chieftain Y Y Y Rakshasa Y Y Y Death Slaad Lord Y Stone Golem Y Demonflesh Golem Y Iron Golem Y Y Dragon (Any) Y Воть, таблица по которой видно какие формы получают бонусы от надетых вещей. Доспехов, оружия и остальных вещей. This post has been edited by Габи: 16:53, 28 November 2005 -------------------- Нюб аристократ
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#18
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![]() Fallen Elven Paladin Group: DMs & Developers Posts: 3.447 Joined: 24 Mar 2004 From: иев Member No.: 414 ![]() Класс: Paladin Направленность: Законопослушный добрый Раса: Светлый эльф ![]() |
Ракшаса - неплохой антимаг, при правильной постановке вопроса. Вампир - так себе, его имуны ничего не стоят на Сиале... его любой файтер изнасилует без особых проблем.
-------------------- Уже шаман, тем более могу настучать в бубен :). Хорошие манеры можно заменить только быстрыми рефлексами. 'Feel the fire's burning wrath. Feel its need to destroy. Draw the flame into you, draw in its power, its heat, its life. Now visualise your enemy, and unleash the fiery death upon them. Watch as they wither and char in the flames. Now again, practice, until it comes with no thought. Battle requires reflex, not thought' --Durizal, the Teacher of Forbidden Lore. |
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#19
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Сын Хаоса Group: Members Posts: 1.880 Joined: 23 Apr 2005 Member No.: 1.511 ![]() Класс: Arcane Archer Направленность: Хаотичный добрый Раса: Темный эльф ![]() |
впрос на засыпку если всётаки фокусироваться на одном полиморфе и я смогу получиться скажем 55 аб для голема или нежити ... я на Сиале буду что то стоить или сразу забить...
как пока секрет чесноговоря еще пробовать надо пока только идейка есть... -------------------- Мои посты - необязательны для прочтения и не рекомендуются людям со слабым зрением и неустойчивой психикой!
Утверждаю Divine Все что нужно для триумфа зла это что бы добрые люди ничего не делали Все в этом мире относительно... Для меня ты осталась тем кем была и так теперь будет вечно ... |
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#20
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![]() Баронет Group: Validating Posts: 522 Joined: 4 Oct 2004 From: иев Member No.: 984 ![]() Класс: Bard Направленность: Нейтральный злой Раса: Человек ![]() |
Создавай, играй, пробуй... Ток синего, я тебя умоляю, шифтер и так дохлик, а если красного создашь...
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#21
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Сын Хаоса Group: Members Posts: 1.880 Joined: 23 Apr 2005 Member No.: 1.511 ![]() Класс: Arcane Archer Направленность: Хаотичный добрый Раса: Темный эльф ![]() |
Цитата(Fly @ 19:00, 28 November 2005) Создавай, играй, пробуй... Ток синего, я тебя умоляю, шифтер и так дохлик, а если красного создашь... ![]() ![]() гы так я сказал что я дохлого создавать небуду ... надоело дохлыми играть)) -------------------- Мои посты - необязательны для прочтения и не рекомендуются людям со слабым зрением и неустойчивой психикой!
Утверждаю Divine Все что нужно для триумфа зла это что бы добрые люди ничего не делали Все в этом мире относительно... Для меня ты осталась тем кем была и так теперь будет вечно ... |
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#22
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![]() Младший барон Group: Members Posts: 1.040 Joined: 6 Sep 2005 Member No.: 1.892 ![]() Класс: Monk Направленность: Законопослушный нейтральный Раса: Темный эльф ![]() |
я тока одного не пойму: что значит сфокусироватся на големе???
ты берешь форму конструктора, больше ты не можешь сфокусироватся на нем, все статы (сила тело ловкость) в независимости от твоих базовых переделываются (даже если базовые выше) и все. голем получается весьма однозначен... тока шмот, передаваемость которого форме не внушает надежды |
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#23
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Младший баронет Group: Banned Posts: 356 Joined: 14 Sep 2005 Member No.: 1.902 ![]() Класс: Bard Направленность: Истино нейтральный Раса: Орк ![]() |
Цитата(Sentinel @ 18:50, 28 November 2005) Ракшаса - неплохой антимаг, при правильной постановке вопроса. Когда я был молодой и глупый я долго мечтал прокачать веапон мастера на посох и шифтера на ракшасу..... Жестокая реальность меня остудила -у ракшаса магический посох а не боевой ![]() -------------------- |
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#24
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![]() Оруженосец Group: Members Posts: 59 Joined: 23 Nov 2005 Member No.: 2.085 ![]() Класс: Sorcerer Направленность: Законопослушный добрый Раса: Человек ![]() |
Еще есть на шифтере неплохой билдик. Шифтер\ДД , форма лич на косу, резист от лича +15 и ДДшный, в итоге получается почти бессмертный чел. Ну и всякие имуны к критам от андеда.
-------------------- Победа - это отсутствие страха перед поражением.
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#25
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Рыцарь Group: Members Posts: 224 Joined: 14 Feb 2005 From: Тверь Member No.: 1.330 ![]() Класс: Druid Направленность: Нейтральный добрый Раса: Человек ![]() |
Только помоему такой андед простым хилом на раз убивается.
А если прикинуть сколько клиров на Сиале бегает. ![]() |
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#26
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Сын Хаоса Group: Members Posts: 1.880 Joined: 23 Apr 2005 Member No.: 1.511 ![]() Класс: Arcane Archer Направленность: Хаотичный добрый Раса: Темный эльф ![]() |
вчера тестил получил максимум ну скажем 50 аб при 60-70 ас нежити с косой голема делать безтолка ...((( там только с мунком мона делать...
-------------------- Мои посты - необязательны для прочтения и не рекомендуются людям со слабым зрением и неустойчивой психикой!
Утверждаю Divine Все что нужно для триумфа зла это что бы добрые люди ничего не делали Все в этом мире относительно... Для меня ты осталась тем кем была и так теперь будет вечно ... |
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#27
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Баронет Group: Members Posts: 651 Joined: 12 Nov 2003 Member No.: 150 ![]() Класс: Barbarian Направленность: Хаотичный добрый Раса: Человек ![]() |
УУУ ребятки, спасибо вам огромное, а ято еще у Хозяйки вчера всю ночь допытовался как мне демиличем стать, а вы мне все расказали
![]() ![]() -------------------- Все пройдет. Даже это.
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#28
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![]() Оруженосец Group: Members Posts: 59 Joined: 23 Nov 2005 Member No.: 2.085 ![]() Класс: Sorcerer Направленность: Законопослушный добрый Раса: Человек ![]() |
7друй\11шифтер\22ДД , дерзай
![]() -------------------- Победа - это отсутствие страха перед поражением.
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#29
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![]() Баронет Group: Members Posts: 455 Joined: 16 Jun 2004 Member No.: 640 ![]() Класс: Cleric Направленность: Законопослушный добрый Раса: Человек ![]() |
Это не мое. Следы информации теряются в туманной дали...
![]() ...... Дополнение по Шифтеру. Для облегчения выбора форм. Updated with two fixes: Non-Epic Shifter Details Greater Wildshape I (Wyrmling) All merge Armor and Items. Red (Dragon) Str: 16, Dex: -, Con: 15 THP: +15/AC +5 True Seeing, Immunity: Paralysis Immunity Increased: Fire 100%, Immunity Decreased: Cold 50% Fire Cloud: DC 15+½ Shifter levels, Reflex save Blue (Dragon) Str: 15, Dex: -, Con: 15 THP: +15/AC +5 True Seeing, Immunity: Paralysis Immunity Increased: Electricity 100% Lightning Cloud: DC 15+½ Shifter levels, Reflex save Black (Dragon) Str: 15, Dex: 17, Con: - THP: +15/AC 18 True Seeing, Immunity: Paralysis Immunity Increased: Acid 100% Acid Cloud: DC 15+½ Shifter levels, Reflex save White (Dragon) Str: 15, Dex: 17, Con: - THP: +15/AC 18 True Seeing, Immunity: Paralysis Immunity Increased: Cold 100%, Immunity Decreased: Fire 50% Cold Cloud: DC 15+½ Shifter levels, Reflex save Green (Dragon) Str: 15, Dex: - Con: 16 THP: +15/AC +5 True Seeing, Immunity: Paralysis Immunity Increased: Acid 100% Chlorine Gas Cloud (Acid): DC 15+½ Shifter levels, Reflex save Greater Wildshape II Harpy (Magical Beast) Str: 18, Dex: 18, Con:- THP: +20/AC 22 Merge Armor, Merge Items Captivating Song: DC 14+1/3 Shifter levels, Will save Gargoyle (Magical Beast) Str: -, Dex: 18, Con: 18 THP: +20/AC 22 Merge Armor, Merge Items Damage Reduction 15/+1 Minotaur (Monstrous) Str: 19, Dex: -, Con: 17 THP: +25/AC +6 Merge Armor, Merge Items, Merge Weapon Battleaxe +1 Greater Wildshape III Basilisk (Magical Beast) Str: 16, Dex: -, Con: - THP: +30/AC +10 Merge Armor ONLY Petrification Gaze: DC 12+½ Shifter levels, Fortitude save Drider (Aberration) Str: 16, Dex: 16, Con: 15 THP: +20/AC 21 Merge Armor, Merge Items, Merge Weapon Spell Resistance 14, Freedom of Movement Darkness Drider Spear +2 (+2 Discipline, OnHit Poison: DC 16 1d2 Strength) Manticore (Magical Beast) Str: 20, Dex: 19, Con: 15 THP: +30/AC 21 Merge Armor ONLY Hurl Spikes: ½ Shifter levels, Maximum 5 Humanoid Shape Drow Warrior(Elf) Str: 18, Dex: 21, Con: (-2) THP: +30/AC 23 Merge Armor, Merge Items, Merge Weapon Spell Resistance 26 Darkness Venomblade +3 (OnHit Poison: DC 16 1d2 Strength, +2 Improved Saving Throw vs Poison) Lizardfolk Whipmaster (Reptilian) Str: 16, Dex: 20, Con:- THP: +35/AC 24 Merge Armor, Merge Items, Merge Weapon Damage Reduction 5/+1, Damage Resistance: Acid 5/- Immunity: Poison, Saving Throw Bonus Universal: +2 Bonus Feat: Ambidexterity Freedom of Movement, +10 Discipline, +4 Listen Shocking Whip +3 (Uses Dex for AB) (Bonus Feat: Disarm (Whip), 1d6 Electrical Damage, OnHit Stun: DC 22 10%/ 4 Rounds) Kobold Commando (Reptilian) Str: -, Dex: 22, Con: - THP: +10/AC 26 Merge Armor, Merge Items, Merge Weapon Freedom of Movement Bonus Feats: Darkvision, Dodge, Use Poison +10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble Commando Sword +3 (Bonus Feats: Hide in Plain Sight, Sneak Attack (2d6), Weapon Finesse, OnHit Poison: DC 18 1d2 Strength) Greater Wildshape IV Dire Tiger (Animal) Str: 27, Dex: 17, Con: 15 THP: +60/AC 21 Merge Armor ONLY None Medusa (Monstrous) Str: 19, Dex: 19, Con: - THP: +35/AC 24 Merge Armor, Merge Items Medusa Snakes: OnHit Poison: DC 14 Petrification Gaze: DC 12+½ Shifter levels, Fortitude save Mind Flayer (Aberration) Str: -, Dex: 19, Con: -, Int: +8, Wis: +2 THP: +30/AC 21 Merge Armor, Merge Items Spell Resistance 24, Immunity: Mind-Affecting Spells Bonus Feat: Darkvision, Dodge, +6 Listen and Spot Weapon Enhancement +2 Psionic Inertial Barrier: 10/+5, 1 round per level Mind Blast: DC 15+Wis modifier+½ Shifter levels over 10, Will save, Magical Damage Epic Shifter Details Greater Wildshape II, Improved forms (Level 13) Harpy (Magical Beast) Str: 20, Dex: -, Con: 20 THP: +40/AC +11 Merge Armor, Merge Items Captivating Song: DC 14+1/3 Shifter levels, Will save Gargoyle (Magical Beast) Str: 20, Dex: 20, Con: - THP: +60/AC 27 Merge Armor, Merge Items NO Damage Reduction (???) (Creature hide x2_it_egarprop MISSING) будет добавлено Дамаг редукшен в 1.62. Minotaur (Monstrous) Str: 22, Dex: -, Con: 20 THP: +50/AC +10 Merge Armor, Merge Items, Merge Weapon Epic Minotaur Axe +3 (Bonus Feats: Weapon Proficiency: Martial, Knockdown, 1d6 Fire Damage) Greater Wildshape III, Improved forms (Level 15) Basilisk (Magical Beast) Str: 17, Dex: 17, Con: - THP: +60/AC 23 Merge Armor ONLY Petrification Gaze: DC 12+½ Shifter levels, Fortitude save Drider (Aberration) Str: 19, Dex: 17, Con: 18 THP: +60/AC 25 Merge Armor, Merge Items, Merge Weapon Spell Resistance 18, Damage Reduction 5/+20 Freedom of Movement, +8 Hide and Move Silently Darkness, Magic Missile Drider Spear +5 (Bonus Feat: Cleave, +6 Discipline, OnHit Poison: DC 20 1d2 Strength) Manticore (Magical Beast) Str: 20, Dex: 19, Con: - THP: +60/AC 30 Merge Armor ONLY Damage Reduction 5/+20, Bonus Feat: Power Attack Hurl Spikes: ½ Shifter levels, Maximum 5 Humanoid Shape, Improved forms (Level 17) Drow Warrior (Elf) Str: 22, Dex: 24, Con: (-2) THP: +60/AC 30 Merge Armor, Merge Items, Merge Weapon Spell Resistance 30 Bonus Feats: Cleave, Dodge, Darkvision, Improved Evasion Drow Frozen Blade +6 (OnHit Freeze: Slow Attacker, DC 10+(Casterlevel), [Level 15], 2d4 Cold Damage) Lizardfolk Whipmaster (Reptilian) Str: 21, Dex: 20, Con: - THP: +75/AC 27 Merge Armor, Merge Items, Merge Weapon Damage Reduction 15/+5, Damage Resistance: Acid 15/- Immunity: Poison, Improved Saving Throws Universal: +4 Bonus Feats: Ambidexterity, Weapon Finesse, Whirlwind Attack Freedom of Movement, +15 Discipline, +8 Listen Epic Shocking Whip +5 (Uses Dex for AB) (Bonus Feat: Disarm (Whip), 2d8 Electrical Damage, OnHit Stun: DC 26 10%/ 4 Rounds) Kobold Commando (Reptilian) Str: -, Dex: 25, Con: - THP: +70/AC 30 Merge Armor, Merge Items, Merge Weapon Freedom of Movement Bonus Feats: Darkvision, Dodge, Use Poison +10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble Kobold Commando Sword +6 (Bonus Feats: Hide in Plain Sight, Improved Evasion, Sneak Attack (5d6), Weapon Finesse, 2d6 Massive Criticals, 2d4 Acid Damage, OnHit Poison: DC 24 1d2 Dexterity) Epic Shifter Feats Details Undead Shape Risen Lord Str: 21, Dex: -, Con: 19 THP: +60/AC +13 Merge Armor, Merge Items, Merge Weapon Spell Resistance 20, Damage Reduction 15/+3 Damage Immunities: Slashing 50%, Piercing 50% Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Risen Lord Scythe +5 (Bonus Feats: Cleave, Whirlwind Attack, Vampiric Regeneration +2) Vampire Str: 18, Dex: 20, Con: - THP + 30/AC 28 Merge Armor, Merge Items Regeneration +5, Damage Reduction 15/+1 Damage Resistances: Cold 20/-, Electricity 20/- Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Weapon Enhancement +5 Vampire Bite: OnHit Level Drain 2: DC 30 Domination Gaze Spectre Str: 16, Dex: 22, Con: - THP +40/AC 31 Merge Armor ONLY Damage Reduction 15/+4, Turn Resistance: +2 Damage Resistances: Cold 5/-, Electricity 5/- Immunity Decreased: Divine 25% Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack, Knockdown Bonus Feats: Darkvision, Improved Evasion +15 Hide and Move Silently Shadow Attack, Invisibility Outsider Shape (Wisdom 25) Azer Chieftain Str: 20, Dex: -, Con: 21 THP +50/AC +13 Merge Armor, Merge Items, Merge Weapon Spell Resistance 12, Immunity Increased: Fire 100% Immunity Decreased: Cold 50% Burning Hands, Fire Stream Azer Flaming Waraxe +5 (Bonus Feats: Cleave, Knockdown, Power Attack, 2d4 Fire Damage) Rakshasa Str: 17, Dex: 20, Con: - THP +30/AC 27 Merge Armor, Merge Items, Merge Weapon Damage Reduction 15/+5, Immunity: Level 8 and Lower Spells +15 Spellcraft, +11 Move Silently, +10 Hide and Spot, +5 Discipline Dispel, Ice Storm, Mestil’s Acid Breath Rakshasa Staff +5 (Bonus Feats: Dodge, Knockdown, True Seeing, Improved Saving Throws Universal: +2, 1d10 Fire Damage) Death Slaad Lord Str: 22, Dex: 19, Con: 18 THP +70/AC 30 Merge Armor ONLY Regeneration +5, Immunity: Fear Damage Reduction 10/+5 Damage Resistances: Acid 10/-, Cold 10/-, Electricity 10/-, Fire 10/-, Sonic 10/- Bonus Feats: Cleave, Power Attack Chaos Spittle Construct Shape (Wisdom 27) Stone Golem Str: 31, Dex: -, Con: - THP +90/AC +13 Merge Armor ONLY Spell Resistance 22, Damage Reduction 15/+3 Damage Immunities: Piercing 50%, Slashing 50% Immunity Decreased: Acid 50% Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Hurl Rocks Demonflesh Golem Str: 29, Dex: -, Con: - THP +90/AC +13 Merge Armor ONLY Spell Resistance 22, Damage Reduction 30/+3 Immunity Increased: Electricity 100% Damage Resistances: Acid 20/-, Cold 20/-, Fire 20/- Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Iron Golem Str: 33, Dex: -, Con: - THP +90/ AC +13 Merge Armor, Merge Items Spell Resistance 26, Damage Reduction 20/+4 Immunity Increased: Electricity 90% Immunity Decreased: Fire 50% Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack Bonus Feats: Knockdown, Power Attack Poison Gas Dragon Shape (Wisdom 30) Red, Blue, and Green all have the same stats and bonuses, only the Breath Weapons differ Ancient Dragon Str: 48, Dex: 36, Con: 32 THP +100/AC 43 Merge Armor ONLY True Seeing, Spell Resistance 20, Damage Reduction 5/+1 Immunity Increased: Fire 100%, Immunity Decreased: Cold: 50% Immunities: Mind-Affecting Spells, Paralysis, Sneak Attack Breath Weapon, Fire/Lightning/Gas 1. How is Dragon breath attack DC calculated? 2. How is Dragon breath attack damage calculated? 3. How is Green Dragon breath Ability damage calculated? SL = Shifter Level DL = Druid Level X is equal to 2 for each 3 levels above level 4 (add shifter and druid levels for this). A level 40 druid/shifter will have an X of 24 (40 - 4 = 36 ; 36 / 3 = 12 ; 12 x 2 = 24). Therefore, his firebreath will be 24d10 damage. Must have at least 10shifter levels or get a -4 Penalty to X. A pure druid will get a penalty of -4, so his firebreath will "only" do 20d10 damage. DC for both pure druids and druid/shifters is 15 + (half your druid levels and shifter levels combined)... I'm not sure if a -4DC penalty is here too without 10shifter levels. Ancient Red Dragon Breath Weapon, Fire Firebreath is Xd10, Dragon breath DC is 15+((SL+DL)/2). Ancient Blue Dragon Breath Weapon, Lightning Lightning is Xd8, Dragon breath DC is 15+((SL+DL)/2). Ancient Green Dragon Breath Weapon, Gas Acid/Poison is Xd6, Dragon breath DC is 15+((SL+DL)/2). .... -------------------- Дай бог мне силы, чтобы справиться с тем, что я могу изменить,
мужества, чтобы принять то, что изменить не могу и мудрости, чтобы отличить одно от другого. |
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#30
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![]() Баронет Group: Members Posts: 455 Joined: 16 Jun 2004 Member No.: 640 ![]() Класс: Cleric Направленность: Законопослушный добрый Раса: Человек ![]() |
Which tertiary class abilities transfer to Shapes?
1 Barbarian Abilities which apply to all Shapes: Rage, Barbarian Fast Movement, Uncanny Dodge, Damage Reduction Abilities which do not transfer: (None) 2 Bard Abilities which apply to all Shapes: Bardic Knowledge, Bardic Music Abilities which do not transfer: Arcane Spellcasting 3 Cleric Abilities which apply to all Shapes: Turn Undead, summoning Domain Powers Abilities which do not transfer: Divine Spellcasting, Spontaneous Cast, bonus spell Domain Powers 4 Druid Abilities which apply to all Shapes: Animal Companion, Nature Sense, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape, Venom Immunity, Elemental Shape, Dragon Shape (merged with the Shifter Dragon Shape) Abilities which do not transfer: Divine Spellcasting 5 Fighter Abilities which apply to all Shapes: Weapon Specialization (if the Shape uses the Specialized weapon) Abilities which do not transfer: (None) 6 Monk Unarmed Attack - Unarmed Shapes use the Monk Unarmed BAB chart (an additional attack each 3 levels, versus 5 for other classes). Shapes that use a weapon do not. Monk unarmed damage is not. Wisdom AC bonus - Yes. With 30 WS (to attain Dragon Shape), that's a whopping +10 to AC for a single level of Monk. Sweet! Abilities which apply to all Shapes: Cleave, Evasion, Monk Speed, Deflect Arrows @CHECK, Still Mind, Purity Of Body, Knockdown, Improved Knockdown, Wholeness Of Body, Improved Evasion, Diamond Body, Diamond Soul, Empty Body, Perfect Self Abilities which apply to unarmed Shapes only: Improved Unarmed Strike, Flurry Of Blows, Stunning Fist, Ki Strike, Quivering Palm Abilities which do not transfer: (None) 7 Paladin Abilities which apply to all Shapes: Divine Grace, Divine Health, Lay On Hands, Aura Of Courage, Smite Evil, Turn Undead, Remove Disease Abilities which do not transfer: Divine Spellcasting 8 Ranger Abilities which apply to all Shapes: Ambidexterity/Two-Weapon Fighting/Improved Two Weapon Fighting (not that it will do you any good, since none of your Shapes is a Two-Weapon fighter), Trackless Step, Favored Enemy, Animal Companion (replaces your Druid Animal Companion, however; you can't have two) Abilities which do not transfer: Divine Spellcasting 9 Rogue Abilities which apply to all Shapes: Sneak Attack, Evasion, Uncanny Dodge, Crippling Strike, Opportunist, Skill Mastery, Slippery Mind, Improved Evasion, Defensive Roll Abilities which do not transfer: (None) 10 Sorcerer Abilities which apply to all Shapes: Summon Familiar Abilities which do not transfer: Arcane Spellcasting, Metamagic Feats 11 Wizard Abilities which apply to all Shapes: Summon Familiar Abilities which do not transfer: Arcane Spellcasting, Metamagic Feats 12 Arcane Archer The Druid/Shifter/Arcane Archer combination is not possible. 13 Assassin Abilities which apply to all Shapes: Death Attack, Uncanny Dodge, Poison Resist, Assassin Bonus Spells Abilities which do not transfer: (None) 14 Blackguard Abilities which apply to all Shapes: Smite Good, Dark Blessing, Turn Undead, Create Undead, Sneak Attack (and it does stack with Kobold Commando's Sneak Attack), Summon Fiend, Blackguard Bonus Spells Abilities which do not transfer: (None) 15 Champion Of Torm Abilities which apply to all Shapes: Lay On Hands, Sacred Defense, Smite Evil, Divine Wrath Abilities which do not transfer: (None) 16 Dwarven Defender Abilities which apply to all Shapes: Defensive Stance, Defensive Awareness, Damage Reduction Abilities which do not transfer: (None) 17 Harper Scout Abilities which apply to all Shapes: Harper Knowledge, Favored Enemy, Deneir's Eye, Tymora's Smile, Lliira's Heart, Harper Scout Bonus Spells, Craft Harper Item Abilities which do not transfer: (None) 18 Pale Master The Druid/Shifter/Pale Master combination is not possible. 19 Red Dragon Disciple The Druid/Shifter/Red Dragon Disciple combination is not possible. 20 Shadowdancer Abilities which apply to all Shapes: Hide In Plain Sight, Uncanny Dodge, Darkvision, Evasion, Shadow Daze, Summon Shadow, Shadow Evade, Defensive Roll, Slippery Mind, Improved Evasion Abilities which do not transfer: (None) 21 Weapon Master Abilities which apply to all Shapes: Ki Damage Abilities which transfer only to Drider, and only if Weapon Of Choice is spear: Weapon Of Choice, Increased [Critical] Multiplier, Superior Weapon Focus, Ki Critical Abilities which do not transfer: (None) -------------------- Дай бог мне силы, чтобы справиться с тем, что я могу изменить,
мужества, чтобы принять то, что изменить не могу и мудрости, чтобы отличить одно от другого. |
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Lo-Fi Version | Time is now: 18 August 2025 - 06:28 |